English

A Decidable Fragment of Strategy Logic

Logic in Computer Science 2015-03-20 v2 Logic

Abstract

Strategy Logic (SL, for short) has been recently introduced by Mogavero, Murano, and Vardi as a useful formalism for reasoning explicitly about strategies, as first-order objects, in multi-agent concurrent games. This logic turns to be very powerful, subsuming all major previously studied modal logics for strategic reasoning, including ATL, ATL*, and the like. Unfortunately, due to its expressiveness, SL has a non-elementarily decidable model-checking problem and a highly undecidable satisfiability problem, specifically, Σ11\Sigma_{1}^{1}-Hard. In order to obtain a decidable sublogic, we introduce and study here One-Goal Strategy Logic (SL[1G], for short). This logic is a syntactic fragment of SL, strictly subsuming ATL*, which encompasses formulas in prenex normal form having a single temporal goal at a time, for every strategy quantification of agents. SL[1G] is known to have an elementarily decidable model-checking problem. Here we prove that, unlike SL, it has the bounded tree-model property and its satisfiability problem is decidable in 2ExpTime, thus not harder than the one for ATL*.

Keywords

Cite

@article{arxiv.1202.1309,
  title  = {A Decidable Fragment of Strategy Logic},
  author = {Fabio Mogavero and Aniello Murano and Giuseppe Perelli and Moshe Y. Vardi},
  journal= {arXiv preprint arXiv:1202.1309},
  year   = {2015}
}

Comments

arXiv admin note: text overlap with arXiv:1112.6275

R2 v1 2026-06-21T20:15:44.742Z