Related papers: Two Party Non-Local Games
Quantum pseudo-telepathy games are good examples of explaining the strangeness of quantum mechanics and demonstrating the advantage of quantum resources over classical resources. Most of the quantum pseudo-telepathy games are common…
Imagine that Alice and Bob, unable to communicate, are both given a 16-bit string such that the strings are either equal, or they differ in exactly 8 positions. Both parties are then supposed to output a 4-bit string in such a way that…
We consider a variation of the multi-party communication complexity scenario where the parties are supplied with an extra resource: particles in an entangled quantum state. We show that, although a prior quantum entanglement cannot be used…
We study two-player reachability games on finite graphs. At each state the interaction between the players is concurrent and there is a stochastic Nature. Players also play stochastically. The literature tells us that 1) Player B, who wants…
Attention to the very physical aspects of information characterizes the current research in quantum computation, quantum cryptography and quantum communication. In most of the cases quantum description of the system provides advantages over…
In a two-stage repeated classical game of prisoners' dilemma the knowledge that both players will defect in the second stage makes the players to defect in the first stage as well. We find a quantum version of this repeated game where the…
We consider unambiguous discrimination of two separable bipartite states, one being pure and the other being a rank-2 mixed state. There is a gap between the optimal success probability under global measurements and the one achieved by…
Quantum correlations provide dramatic advantage over the corresponding classical resources in several communication tasks. However a broad class of probabilistic theories exists that attributes greater success than quantum theory in many of…
We consider 2-player stochastic games with perfectly observed actions, and study the limit, as the discount factor goes to one, of the equilibrium payoffs set. In the usual setup where current states are observed by the players, we show…
A bipartite perfect quantum strategy (BPQS) allows two players who cannot communicate with each other to always win a nonlocal game. BPQSs are rare but fundamental in light of some recent results in quantum information, computation, and…
In this paper, we formulate and analyze generalizations of the quantum penny flip game. In the penny flip game, one coin has two states, heads or tails, and two players apply alternating operations on the coin. In the original Meyer game,…
The game in which acts of participants don't have an adequate description in terms of Boolean logic and classical theory of probabilities is considered. The model of the game interaction is constructed on the basis of a non-distributive…
In the synthesis of distributed systems, we automate the development of distributed programs and hardware by automatically deriving correct implementations from formal specifications. For synchronous distributed systems, the synthesis…
The two-players $N$ strategies games quantized according to the Eisert-Lewenstein-Wilkens scheme (Phys. Rev. Lett. 83 (1999), 3077) are considered. Group theoretical methods are applied to the problem of finding a general form of gate…
We propose a probabilistic two-party communication complexity scenario with a prior nonmaximally entangled state, which results in less communication than that is required with only classical random correlations. A simple all-optical…
Motivated by non-local games and quantum coloring problems, we introduce a graph homomorphism game between quantum graphs and classical graphs. This game is naturally cast as a "quantum-classical game"--that is, a non-local game of two…
A $\mathrm{CHSH}_{q}$ game is a generalization of the standard two player $\mathrm{CHSH}$ game, having $q$ different input and output options. In contrast to the binary game, the best classical and quantum winning strategies are not known…
We investigate a game where a sender (Alice) teleports coherent states to two receivers (Bob and Charlie) through a tripartite Gaussian state. The aim of the receivers is to optimize their teleportation fidelities by means of local…
Two-player stochastic games are games with two 2 players and a randomised entity called "nature". A natural question to ask in this framework is the existence of strategies that ensure that an event happens with probability 1 (almost-sure…
This paper gives the first separation of quantum and classical pure (i.e., non-cryptographic) computing abilities with no restriction on the amount of available computing resources, by considering the exact solvability of a celebrated…