Related papers: Simple setups for quantum games in optical network…
We propose a universal scheme for the probabilistic generation of an arbitrary multimode entangled state of light with finite expansion in Fock basis. The suggested setup involves passive linear optics, single photon sources, strong…
A new approach to play games quantum mechanically is proposed. We consider two players who perform measurements in an EPR-type setting. The payoff relations are defined as functions of *correlations*, i.e. without reference to classical or…
In this work, a theoretical generalization of Lloyd's quantum illumination to signal beams described by two entangled photon states is developed. It is shown that the new protocol offers a method to find the range of the target, reduces the…
We study the extension of classical games to the quantum domain, generated by the addition of one unitary strategy to two classical strategies of each player. The conditions that need to be met by unitary operations to ensure that the…
Many security and other real-world situations are dynamic in nature and can be modelled as strictly competitive (or zero-sum) dynamic games. In these domains, agents perform actions to affect the environment and receive observations --…
A linear optical probabilistic scheme for the optimal cloning of a pair of orthogonally-polarized photons is devised, based on single- and two-photon interferences. It consists in a partial symmetrization device, realized with a modified…
We show that it is perfectly possible to play 'restricted' two-players, two-strategies quantum games proposed originally by Marinatto and Weber having as the only equipment a pack of 10 cards. The 'quantum board' of such a model of these…
We provide a quantum gambling protocol using three (symmetric) nonorthogonal states. The bias of the proposed protocol is less than that of previous ones, making it more practical. We show that the proposed scheme is secure against…
Aiming the construction of quantum computers and quantum communication systems based on optical devices, in this work we present possible implementations of quantum and classical CNOTs gates, as well an optical setup for generation and…
We present a perspective on quantum games that focuses on the physical aspects of the quantities that are used to implement a game. If a game is to be played, it has to be played with objects and actions that have some physical existence.…
We show that a general linear transformation from one single photon qudit to another, the dimension of which can be either equal or unequal to that of the first one, can be implemented by linear optics. As an application of the scheme we…
We demonstrate a Bayesian quantum game on an ion trap quantum computer with five qubits. The players share an entangled pair of qubits and perform rotations on their qubit as the strategy choice. Two five-qubit circuits are sufficient to…
Photonics is a promising architecture for the realisation of quantum information processing, since the two-photon interaction, or non-linearity, necessary to build logical gates can efficiently be realised by the use of interference with…
In this paper, we report on experimental implementation of a linear-optical quantum router. Our device allows single-photon polarization-encoded qubits to be routed coherently into two spatial output modes depending on the state of two…
We present conditions for the efficient simulation of a broad class of optical quantum circuits on a classical machine: this class includes unitary transformations, amplification, noise, and measurements. Various proposed schemes for…
Projectors are a simple but powerful tool for manipulating and probing quantum systems. For instance, projecting two-qubit systems onto maximally entangled states can enable quantum teleportation. While such projectors have been extensively…
Examples of games between two partners with mixed strategies, calculated by the use of the probability amplitude are given. The first game is described by the quantum formalism of spin one half system for which two noncommuting observables…
We propose a scheme allowing a conditional implementation of suitably truncated general single- or multi-mode operators acting on states of traveling optical signal modes. The scheme solely relies on single-photon and coherent states and…
Qutrits, the triple level quantum systems in various forms, have been proposed for quantum information processing recently. By the methods presented in this paper a bi-photonic qutrit, which is encoded with the polarizations of two photons…
The two-players $N$ strategies games quantized according to the Eisert-Lewenstein-Wilkens scheme (Phys. Rev. Lett. 83 (1999), 3077) are considered. Group theoretical methods are applied to the problem of finding a general form of gate…