Related papers: The Three-Box Paradox Revisited
A classical probabilistic explanation for Hardy's quantum paradox is demonstrated.
Motivated by non-local games and quantum coloring problems, we introduce a graph homomorphism game between quantum graphs and classical graphs. This game is naturally cast as a "quantum-classical game"--that is, a non-local game of two…
We introduce SudoQ, a quantum version of the classical game Sudoku. Allowing the entries of the grid to be (non-commutative) projections instead of integers, the solution set of SudoQ puzzles can be much larger than in the classical…
Quantum mechanics describes the relation between different measurement contexts in terms of superpositions of the potential measurement outcomes. This relation between measurement contexts makes it impossible to determine context…
We present a formalism that captures the process of proving quantum superiority to skeptics as an interactive game between two agents, supervised by a referee. Bob, is sampling from a classical distribution on a quantum device that is…
The locker puzzle is a game played by multiple players against a referee. It has been previously shown that the best strategy that exists cannot succeed with probability greater than 1-ln2 \approx 0.31, no matter how many players are…
In this paper it is shown that the real cause of Jackson's paradox is the use of three-dimensional (3D) quantities, e.g., $\mathbf{E}$, $% \mathbf{B}$, $\mathbf{F}$, $\mathbf{L}$, $\mathbf{T}$, their transformations and equations with them.…
The game in which acts of participants don't have an adequate description in terms of Boolean logic and classical theory of probabilities is considered. The model of the game interaction is constructed on the basis of a non-distributive…
Research in quantum games has flourished during recent years. However, it seems that opinion remains divided about their true quantum character and content. For example, one argument says that quantum games are nothing but 'disguised'…
We present a systematic investigation of the quantum games, constructed using a novel repeated game protocol, when played repeatedly ad infinitum. We focus on establishing that such repeated games -- by virtue of inherent quantum-mechanical…
The Parrondo game, devised by Parrondo, means that winning strategy is constructed a combination of losing strategy. This situation is called the Parrondo paradox. The Parrondo game based on quantum walk and the search algorithm via quantum…
The Kepler's third law is a relation between the period and the energy of two classical particles interacting via a gravitational potential. Recent works showed that this law could be extended, at least approximately, to classical…
Parrondo's paradox is about a paradoxical game and gambling where two probabilistic losing games can be combined to form a winning game. While the counter intuitive game is interesting in itself, it can be thought of a discrete version of…
We consider an application of the mathematical formalism of quantum mechanics (QM) outside physics, namely, to game theory. We present a simple game between macroscopic players, say Alice and Bob (or in a more complex form - Alice, Bob and…
Cooperative Parrondo's games on a regular two dimensional lattice are analyzed based on the computer simulations and on the discrete-time Markov chain model with exact transition probabilities. The paradox appears in the vicinity of the…
It was recently argued that the pigeonhole principle, which states that if three pigeons are put into two pigeonholes then at least one pigeonhole must contain more than one pigeon, is violated in quantum systems [Y. Aharonov et al., PNAS…
Since its discovery quantum teleportation has often been seen as a manifestation, indeed the epitome, of the very paradoxical and mysterious nature of quantum theory itself. It is commonly regarded as genuinely quantum and essentially…
The quantum pigeonhole effect (QPE) appears to contradict the classical pigeonhole principle by allowing three quantum particles distributed between two boxes to exhibit no pairwise coincidence. We show that this effect does not signal a…
We present a physically appealing and elegant picture for quantum computing using rules constructed for a game of darts. A dartboard is used to represent the state space in quantum mechanics and the act of throwing the dart is shown to have…
In his book `Physics and Philosophy', Heisenberg suggested that the quantum world is one of ``potentialities or possibilities'' and that the classical realm is one of ``things or facts''. After ascertaining that his categories most…