Related papers: Minimum entangled state dimension required for pse…
We study the entanglement of entangled coherent states in vacuum environment by employing the entanglement of formation and propose a scheme to probabilistically teleport a coherent superposition state via entangled coherent states, in…
A new approach to play games quantum mechanically is proposed. We consider two players who perform measurements in an EPR-type setting. The payoff relations are defined as functions of *correlations*, i.e. without reference to classical or…
We give operational meaning to wave-particle duality in terms of discrimination games. Duality arises as a constraint on the probability of winning these games. The games are played with the aid of an n-port interferometer, and involve 3…
Under two-party deterministic dense-coding, Alice communicates (perfectly distinguishable) messages to Bob via a qudit from a pair of entangled qudits in pure state |Psi>. If |Psi> represents a maximally entangled state (i.e., each of its…
XOR games are the simplest model in which the nonlocal properties of entanglement manifest themselves. When there are two players, it is well known that the bias --- the maximum advantage over random play --- of entangled players can be at…
Suppose Alice and Bob jointly possess a pure state, $|\psi\ra$. Using local operations on their respective systems and classical communication it may be possible for Alice and Bob to transform $|\psi\ra$ into another joint state $|\phi\ra$.…
It is by now well-established that there exist non-local games for which the best entanglement-assisted performance is not better than the best classical performance. Here we show in contrast that any two-player XOR game, for which the…
A new scheme for quantum teleportation is presented, in which the complete teleportation can be occurred even when an entangled state between Alice and Bob is not maximal.
The centipede game is a two-player non-zero-sum game. Each turn, a player can choose whether they want to take or pass a growing reward. The classical, rational solution of this game shows defection in the first round, when in reality,…
Oblivious transfer is a fundamental cryptographic primitive in which Bob transfers one of two bits to Alice in such a way that Bob cannot know which of the two bits Alice has learned. We present an optimal security bound for quantum…
In Bell scenario, any nonlocal correlation, shared between two spatially separated parties, can be modeled deterministically either by allowing communications between the two parties or by restricting their free will in choosing the…
The uncertainty principle can be understood as constraining the probability of winning a game in which Alice measures one of two conjugate observables, such as position or momentum, on a system provided by Bob, and he is to guess the…
In a one-off Minority game, when a group of players agree to collaborate they gain an advantage over the remaining players. We consider the advantage obtained in a quantum Minority game by a coalition sharing an initially entangled state…
For any two-by-two game $\G$, we define a new two-player game $\G^Q$. The definition is motivated by a vision of players in game $\G$ communicating via quantum technology according to a certain standard protocol originally introduced by…
Rendezvous is an old problem of assuring that two or more parties, initially separated, not knowing the position of each other, and not allowed to communicate, meet without pre-agreement on the meeting point. This problem has been…
Bell's theorem states that Local Hidden Variables (LHVs) cannot fully explain the statistics of measurements on some entangled quantum states. It is natural to ask how much supplementary classical communication would be needed to simulate…
Quantum resources can improve communication complexity problems (CCPs) beyond their classical constraints. One quantum approach is to share entanglement and create correlations violating a Bell inequality, which can then assist classical…
A new concept of qubits is given by considering entanglement of ordinary quibits with quantum measuring devices (micro-detectors). They are called stochastic qubits since they are generalized coherent states used in the stochastic (phase…
Fingerprinting is a technique in communication complexity in which two parties (Alice and Bob) with large data sets send short messages to a third party (a referee), who attempts to compute some function of the larger data sets. For the…
Entanglement is an advantageous but at the same time a costly resource utilized in various quantum tasks. For an efficient usage and deployment of entanglement, we envisage the scenario where a pair of spatially separated observers, Charu…