Related papers: Generalized Quantization Scheme for Two-Person Non…
In this work, we focus on the concept of projected solutions for generalized Nash equilibrium problems. We present new existence results by considering sets of strategies that are not necessarily compact. The relationship between projected…
In the nonzero-sum setting, we establish a connection between Nash equilibria in games of optimal stopping (Dynkin games) and generalised Nash equilibrium problems (GNEP). In the Dynkin game this reveals novel equilibria of threshold type…
We present a perspective on quantum games that focuses on the physical aspects of the quantities that are used to implement a game. If a game is to be played, it has to be played with objects and actions that have some physical existence.…
A combinatorial game is a two-player game without hidden information or chance elements. The main object of combinatorial game theory is to obtain the outcome, which player has a winning strategy, of a given combinatorial game. Positions of…
Here we study multiplayer linear games, a natural generalization of XOR games to multiple outcomes. We generalize a recently proposed efficiently computable bound, in terms of the norm of a game matrix, on the quantum value of 2-player…
The physical implementation of the quantum Control-Not gate for a two-spin system is investigated numerically. The concept of a generalized quantum Control-Not gate, with arbitrary phase shift, is introduced. It is shown that a resonant…
To date all self-tests for high dimensional systems are confined to many-qubit states. This is due to two restrictions in the literature: the standard techniques for proving self-testing results apply only to qubits, and there are few…
We initiate a study of random instances of nonlocal games. We show that quantum strategies are better than classical for almost any 2-player XOR game. More precisely, for large n, the entangled value of a random 2-player XOR game with n…
In this article we consider zero and non-zero sum risk-sensitive average criterion games for semi-Markov processes with a finite state space. For the zero-sum case, under suitable assumptions we show that the game has a value. We also…
We present three versions of the classic two-pile game \textsc{one-or-one-or-one-of-both} generalized to the multi-pile context. In each case, we explore the resulting $\mathcal{P}$-positions. In the first version, there is a simple…
A natural generalization of the binary XOR games to the class of XOR-d games with $d > 2$ outcomes is studied. We propose an algebraic bound to the quantum value of these games and use it to derive several interesting properties of these…
In this work, fuzzy Linear programming problems (FLPP) and their implementations is being done in two person zero-sum fuzzy matrix game theory, based on Bector, Chandra and Vijay [2] model. Verification of solution of all possible type of…
The game in which acts of participants don't have an adequate description in terms of Boolean logic and classical theory of probabilities is considered. The model of the game interaction is constructed on the basis of a non-distributive…
We give a strict mathematical description for a refinement of the Marinatto-Weber quantum game scheme. The model allows the players to choose projector operators that determine the state on which they perform their local operators. The game…
Decision-making in multi-player games can be extremely challenging, particularly under uncertainty. In this work, we propose a new sample-based approximation to a class of stochastic, general-sum, pure Nash games, where each player has an…
We develop a rigorous mathematical framework for quantum game theory applied to static 2x2 games, extending classical concepts to the quantum setting where players may employ arbitrary unitary operations (pure strategies) or probability…
Second quantization has been widely used in quantum mechanics and quantum chemistry, which is trivial and error-prone for researchers. Fortunately it is a good candidate for automatic evaluation with its simple, trivial and intrinsic…
We investigate the quantization of two-dimensional version of the generalized Chern-Simons actions which were proposed previously. The models turn out to be infinitely reducible and thus we need infinite number of ghosts, antighosts and the…
Combinatorial Game Theory(CGT)is a branch of Game Theory that has developed largely independently of Economic Game Theory (EGT), and is concerned with deep mathematical properties of two-player zero-sum games recursively defined over…
The centipede game is a two-player non-zero-sum game. Each turn, a player can choose whether they want to take or pass a growing reward. The classical, rational solution of this game shows defection in the first round, when in reality,…