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Related papers: Peer Instruction: Comparing Clickers to Flashcards

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We present Breakout, a group interaction platform for online courses that enables the creation and measurement of face-to-face peer learning groups in online settings. Breakout is designed to help students easily engage in synchronous,…

Human-Computer Interaction · Computer Science 2016-07-07 Dan Calacci , Oren Lederman , David Shrier , Alex 'Sandy' Pentland

In-person instruction for professional development or other types of workplace training provides a social environment and immediate feedback mechanisms that typically ensure all participants are successful. Online, self-paced instruction…

Computers and Society · Computer Science 2020-09-01 Beth Porter , Burcin Bozkaya

Top-down, user-centered thinking is not typically a strength of all students, especially tech-savvy computer science-related ones. We propose Human-Robot Interaction (HRI) introductory courses as a highly suitable opportunity to foster…

Robotics · Computer Science 2024-03-20 Tobias Doernbach

Federated Class Incremental Learning (FCIL) is a new direction in continual learning (CL) for addressing catastrophic forgetting and non-IID data distribution simultaneously. Existing FCIL methods call for high communication costs and…

In order to track and comprehend the academic achievement of students, both private and public educational institutions devote a significant amount of resources and labour. One of the difficult issues that institutes deal with on a regular…

Computers and Society · Computer Science 2022-11-14 Bibhuprasad Mahakud , Bibhuti Parida , Ipsit Panda , Souvik Maity , Arpita Sahoo , Reeta Sharma

In supervised machine learning, privileged information (PI) is information that is unavailable at inference, but is accessible during training time. Research on learning using privileged information (LUPI) aims to transfer the knowledge…

Machine Learning · Computer Science 2024-08-28 Danil Provodin , Bram van den Akker , Christina Katsimerou , Maurits Kaptein , Mykola Pechenizkiy

The potential of Generative AI (GenAI) for generating feedback in computing education has been the subject of numerous studies. However, there is still limited research on how computing students engage with this feedback and to what extent…

Computers and Society · Computer Science 2025-09-15 Sven Jacobs , Maurice Kempf , Natalie Kiesler

Open-ended tasks, such as coding problems that are common in computer science education, provide detailed insights into student knowledge. However, training large language models (LLMs) to simulate and predict possible student errors in…

Machine Learning · Computer Science 2026-05-19 Zhangqi Duan , Nigel Fernandez , Andrew Lan

In this paper, we introduce RISP, a reduced instruction spiking processor. While most spiking neuroprocessors are based on the brain, or notions from the brain, we present the case for a spiking processor that simplifies rather than…

Neural and Evolutionary Computing · Computer Science 2022-06-29 James S. Plank , ChaoHui Zheng , Bryson Gullett , Nicholas Skuda , Charles Rizzo , Catherine D. Schuman , Garrett S. Rose

Experience replay enables data-efficient learning from past experiences in online reinforcement learning agents. Traditionally, experiences were sampled uniformly from a replay buffer, regardless of differences in experience-specific…

Machine Learning · Computer Science 2025-12-16 Leonard S. Pleiss , Tobias Sutter , Maximilian Schiffer

Often user interfaces of theorem proving systems focus on assisting particularly trained and skilled users, i.e., proof experts. As a result, the systems are difficult to use for non-expert users. This paper describes a paper and pencil HCI…

Artificial Intelligence · Computer Science 2009-03-24 Martin Homik , Andreas Meier

This mentoring resource is a guide to establishing and running near-peer mentorship programs. It is based on the working knowledge and best practices developed by the Access Network, a collection of nine student-led communities at…

Implicit feedback has been widely used to build commercial recommender systems. Because observed feedback represents users' click logs, there is a semantic gap between true relevance and observed feedback. More importantly, observed…

Information Retrieval · Computer Science 2022-07-27 Jae-woong Lee , Seongmin Park , Joonseok Lee , Jongwuk Lee

Educational e-book platforms provide valuable information to teachers and researchers through two main sources: reading activity data and reading content data. While reading activity data is commonly used to analyze learning strategies and…

Computers and Society · Computer Science 2025-05-14 Erwin Daniel López Zapata , Cheng Tang , Valdemar Švábenský , Fumiya Okubo , Atsushi Shimada

This paper outlines the feasibility of replacing a midterm assessment with a student-created digital media project. We examine the benefits of a peer review process for student-created pedagogy, the effectiveness of the student-generated…

Physics Education · Physics 2024-06-19 Ben Graul , Matthew L. Rollins , Nathan Powers , Dennis Della Corte

AI technologies that sense student attention and emotions to enable more personalised teaching interventions are increasingly promoted, but raise pressing questions about student learning, well-being, and ethics. In particular, students'…

Human-Computer Interaction · Computer Science 2026-02-12 Bingyi Han , Ying Ma , Simon Coghlan , Dana McKay , George Buchanan , Wally Smith

Effective teaching relies on knowing what students know-or think they know. Revealing student thinking is challenging. Often used because of their ease of grading, even the best multiple choice (MC) tests, those using research based…

Computers and Society · Computer Science 2024-06-12 Michael Klymkowsky , Melanie M. Cooper

Programming instructors often conduct collaborative learning activities, such as Peer Instruction (PI), to enhance student motivation, engagement, and learning gains. However, the impact of group discussion and formation mechanisms on…

Computers and Society · Computer Science 2024-08-28 Tong Wu , Xiaohang Tang , Sam Wong , Xi Chen , Clifford A. Shaffer , Yan Chen

In this work, we explore video lecture interaction in Massive Open Online Courses (MOOCs), which is central to student learning experience on these educational platforms. As a research contribution, we operationalize video lecture…

Human-Computer Interaction · Computer Science 2014-09-18 Tanmay Sinha , Patrick Jermann , Nan Li , Pierre Dillenbourg

Physics instructors need support to successfully adopt and adapt evidence-based active engagement (EBAE) approaches because improving teaching and learning is a process and support is needed to ensure that they do not get disheartened if a…

Physics Education · Physics 2026-03-03 Paul Justice , Emily Marshman , Chandralekha Singh