Related papers: F.A.S.T. - Floor field- and Agent-based Simulation…
Pedestrian modeling is a good way to predict pedestrian movement and thus can be used for controlling pedestrian crowds and guiding evacuations in emergencies. In this paper, we propose a pedestrian movement model based on artificial neural…
The aim of the Hermes project is the development of a computer simulation based on evacuation assistant to support security services in case of emergency in complex buildings and thus to improve safety at mass events. One goal of the…
Simulations are gaining increasingly significance in the field of autonomous driving due to the demand for rapid prototyping and extensive testing. Employing physics-based simulation brings several benefits at an affordable cost, while…
Computer animations often lack the subtle environmental changes that should occur due to the actions of the characters. Squealing car tires usually leave no skid marks, airplanes rarely leave jet trails in the sky, and most runners leave no…
In this study, we introduce FEET, a standardized protocol designed to guide the development and benchmarking of foundation models. While numerous benchmark datasets exist for evaluating these models, we propose a structured evaluation…
We construct a two dimensional Cellular Automata based model for the description of pedestrian dynamics. Wide range of complicated pattern formation phenomena in pedestrian dynamics are described in the model, e.g. lane formation, jams in a…
Although route and exit choice in complex buildings are important aspects of pedestrian behaviour, studies predominantly investigated pedestrian movement in a single level. This paper presents an innovative VR tool that was designed to…
We implement the level set method for numerical simulation of the motion of a suspended particle convected by the fluid flow in a microchannel. The method automatically cope with the interactions between the particle and the channel walls.…
A large number of models for pedestrian dynamics have been developed over the years. However, so far not much attention has been paid to their quantitative validation. Usually the focus is on the reproduction of empirically observed…
With the advent of the computational technologies (Graphics Processing Units - GPUs) and Machine Learning, the research domain of crowd simulation for crisis management has flourished. Along with the new techniques and methodologies that…
Human moving path is an important feature in architecture design. By studying the path, architects know where to arrange the basic elements (e.g. structures, glasses, furniture, etc.) in the space. This paper presents SimArch, a multi-agent…
Runway Safety Assistant Foreseeing Excursions (RUN.S.A.F.E.) is a complete embedded system solution that predicts a potential runway overrun during the takeoff and landing of a civil aviation aircraft. The system executes both static and…
We present a mathematical model to predict pedestrian motion over a finite horizon, intended for use in collision avoidance algorithms for autonomous driving. The model is based on a road map structure, and assumes a rational pedestrian…
Human beings face threats because of unexpected happenings, which can be avoided through an adequate crisis evacuation plan, which is vital to stop wound and demise as its negative results. Consequently, different typical evacuation…
Modeling of crowds of pedestrians has been considered in this paper from different aspects. Based on fractional microscopic model that may be much more close to reality, a fractional macroscopic model has been proposed using conservation…
When designing systems that are complex, dynamic and stochastic in nature, simulation is generally recognised as one of the best design support technologies, and a valuable aid in the strategic and tactical decision making process. A…
Physics-based reinforcement learning tasks can benefit from simplified physics simulators as they potentially allow near-optimal policies to be learned in simulation. However, such simulators require the latent factors (e.g. mass, friction…
For the simulation of pedestrians a method is introduced to find routing alternatives from any origin position to a given destination area in a given geometry composed of walking areas and obstacles. The method includes a parameter which…
Due to decelerating gains in single-core CPU performance, computationally expensive simulations are increasingly executed on highly parallel hardware platforms. Agent-based simulations, where simulated entities act with a certain degree of…
A multiscale model for real-time simulation of terrain dynamics is explored. To represent the dynamics on different scales the model combines the description of soil as a continuous solid, as distinct particles and as rigid multibodies. The…