Related papers: Real Time Relativity
Real Time Relativity is a computer program that lets students fly at relativistic speeds though a simulated world populated with planets, clocks, and buildings. The counterintuitive and spectacular optical effects of relativity are…
We present how to implement special relativity in computer games. The resultant relativistic world shows the time dilation and Lorentz contraction exactly, not only for the player but also for all the nonplayer characters, who obey the…
This is a short note to announce the availability of some movies that may be useful in classroom discussions on the photographic appearance of objects moving at relativistic speeds. The images are based on special relativity with no account…
The Special Theory of Relativity, introduced by Albert Einstein in the early 20th century, marked a radical shift in our understanding of space and time. Nevertheless, the theory's non-intuitive implications continue to pose conceptual…
We present a study of student learning through the use of virtual reality. A software package is used to introduce concepts of special relativity to students in a game-like environment where users experience the effects of travelling at…
This paper explores the idea that the universe is a virtual reality created by information processing, and relates this strange idea to the findings of modern physics about the physical world. The virtual reality concept is familiar to us…
The "Breakthrough Starshot" aims at sending near-speed-of-light cameras to nearby stellar systems in the future. Due to the relativistic effects, a trans-relativistic camera naturally serves as a spectrograph, a lens, and a wide-field…
We present an investigation of game-like simulations for physics teaching. We report on the effectiveness of the interactive simulation "Real Time Relativity" for learning special relativity. We argue that the simulation not only enhances…
In this paper, I will attempt to establish a framework for representation in virtual worlds that may allow for input data from many different scales and virtual physics to be merged. For example, a typical virtual environment must…
In this short note, we investigate the feedback control of relativistic dynamics propelled by mass ejection, modeling, e.g., the relativistic rocket control or the relativistic (space-travel) flight control. As an extreme case, we also…
We have developed a relativistically-accurate computer graphics code and have used it to produce photo-realistic images and videos of scenes where special relativistic effects dominate, either in astrophysical contexts or in imaginary…
This paper proposed a new interaction paradigm in the virtual reality (VR) environments, which consists of a virtual mirror or window projected onto a virtual surface, representing the correct perspective geometry of a mirror or window…
Relativistic accretors are cosmic objects that pull matter from their surroundings at speeds almost equal to the light's speed. Because of the tremendous gravitational force from the accretors and the angular momentum of infalling material,…
A new approach to special relativity is presented which introduces coordinate systems with imaginary time axes, observation systems, and coordinate bases.
The problem is discussed of whether a traveller can reach a remote object and return back sooner than a photon would when taken into account that the traveller can partly control the geometry of his world. It is argued that under some…
We take causality and uniqueness of events observation as our driving forces. They are built in in the way we define distinct observers, which then require a finite time to communicate between each other. This unavoidably leads to the…
Numerical relativity is an essential tool for solving Einstein's equations of general relativity for dynamical systems characterized by high velocities and strong gravitational fields. The implementation of new algorithms that can solve…
Relativistic rapidity is usually presented as a computational device. As Levy-Leblond has shown, it is also the velocity that would be imputed by an ideal Newtonian inertial guidance system, taking c=1*neper=1. Here, we show that it can…
Visualizations that adopt a first-person point of view allow observation and, in the case of interactive simulations, experimentation with relativistic scenes. This paper gives examples of three types of first-person visualizations:…
We put forward a new view of relativity theory that makes the existence of a flow of time compatible with the four-dimensional block universe. To this end, we apply the creation-discovery view elaborated for quantum mechanics to relativity…