Related papers: Alice and Bob Get Away With It: a playlet
Quantum entanglement has been recently demonstrated as a useful resource in conflicting interest games of incomplete information between two players, Alice and Bob [Pappa et al., Phys. Rev. Lett. 114, 020401 (2015)]. General setting for…
We show a parallel repetition theorem for the entangled value $\omega^*(G)$ of any two-player one-round game $G$ where the questions $(x,y) \in \mathcal{X}\times\mathcal{Y}$ to Alice and Bob are drawn from a product distribution on…
We consider devices with two inputs and two outputs, Alice and Bob each having access to one input and one output. To such a device we associate time-reverses by exchanging the roles of the inputs and the outputs. We find that there are…
A novel scheme for secure direct communication between Alice and Bob is proposed, where there is no need for establishing a shared secret key. The communication is based on Einstein-Podolsky-Rosen pairs and teleportation between Alice and…
It has been conjectured that counterfactual communication is impossible, even for post-selected quantum particles. We strongly challenge this by proposing precisely such a counterfactual scheme where -- unambiguously -- none of Alice's…
We describe a simple experimental setting where joint measurements performed on a single (classical or quantum) entity can violate both the Bell-CHSH inequality and the marginal laws (also called no-signaling conditions). Once emitted by a…
We point out a flaw in the unfair case of the quantum Prisoner's Dilemma as introduced in the pioneering Letter "Quantum Games and Quantum Strategies" of Eisert, Wilkens and Lewenstein. It is not true that the so-called miracle move therein…
To describe two-place physical problems, many possible models named Alice-Bob (AB) systems are proposed. To find and to solve these systems, the Parity (P), time reversal (T), charge conjugation (C), shifted-parity ($P_s$, parity with a…
We analyze the Brandenburger-Keisler paradox in epistemic game theory, which is a `two-person version of Russell's paradox'. Our aim is to understand how it relates to standard one-person arguments, and why the `believes-assumes' modality…
Given two finite ordered sets $A = \{a_1, \ldots, a_m\}$ and $B = \{b_1, \ldots, b_n\}$, introduce the set of $m n$ outcomes of the game $O = \{(a, b) \mid a \in A, b \in B\} = \{(a_i, b_j) \mid i \in I = \{1, \ldots, m\}, j \in J = \{1,…
We propose a protocol that allows both the creation and distribution of entanglement, resulting in two distant parties (Alice and Bob) conclusively sharing a bipartite Bell State. The system considered is a graph of three-level objects…
We introduce a simple model illustrating the role of context in communication and the challenge posed by uncertainty of knowledge of context. We consider a variant of distributional communication complexity where Alice gets some information…
Usually the 'hidden variables' of Bell's theorem are supposed to describe the pair of Bell particles. Here a semantic shift is proposed, namely to attach the hidden variables to a stochastic medium or field in which the particles move. It…
We present a simple and practical quantum protocol involving two mistrustful agencies in Minkowski space, which allows Alice to transfer data to Bob at a spacetime location that neither can predict in advance. The location depends on both…
A degree of violation of the Bell inequality depends on momenta of massive particles with respect to a laboratory if spin plays a role af a "yes--no" observable. For ultra-relativistic particles the standard Ekert test has to take into…
We consider the scenario in which Alice transmits private classical messages to Bob via a classical-quantum channel, part of whose output is intercepted by an eavesdropper, Eve. We prove the existence of a universal coding scheme under…
In a recently introduced coset guessing game, Alice plays against Bob and Charlie, aiming to meet a joint winning condition. Bob and Charlie can only communicate before the game starts to devise a joint strategy. The game we consider begins…
Here, we present the quantum version of a very famous statistical decision problem, whose classical version is counter-intuitive to many. The Monty Hall game can be phrased as a two person game between Alice and Bob. In their pioneering…
The convex grabbing game is a game where two players, Alice and Bob, alternate taking extremal points from the convex hull of a point set on the plane. Rational weights are given to the points. The goal of each player is to maximize the…
It is possible for two parties, Alice and Bob, to establish a secure communication link by sharing an ensemble of entangled particles, and then using these particles to generate a secret key. One way to establish that the particles are…