Related papers: Memory-Based Snowdrift Game on Networks
In this work we study the behavior of classical two-person, two-strategies evolutionary games on networks embedded in a Euclidean two-dimensional space with different kinds of degree distributions and topologies going from regular to…
This paper is concerned with the death-birth updating process. This model is an example of a spatial game in which players located on the~$d$-dimensional integer lattice are characterized by one of two possible strategies and update their…
Evolutionary game theory is one of the key paradigms behind many scientific disciplines from science to engineering. Previous studies proposed a strategy updating mechanism, which successfully demonstrated that the scale-free network can…
This paper investigates the long-term behavior of an interacting particle system of interest in the hot topic of evolutionary game theory. Each site of the $d$-dimensional integer lattice is occupied by a player who is characterized by one…
Evolutionary games between species are known to lead to intriguing spatio-temporal patterns in systems of diffusing agent. However, the role of inter-species interactions is hardly studied when agents are (self-)propelled, as is the case in…
Myopic best-response dynamics (MBRD) capture agents' bounded rationality and can generate evolutionary outcomes that differ from those produced by widely examined imitation dynamics. In this study, we apply MBRD to a three-strategy social…
The success of imitation as an evolutionary driving force in spatial games has often been questioned, especially for social dilemmas such as the snowdrift game, where the most profitable may be the mixed phase sustaining both the…
We revisit two evolutionary game theory models, namely the Prisoner and the Snowdrift dilemmas, on top of small-world networks. These dynamics on networked populations (individuals occupying nodes of a graph) are mainly concerning on the…
We study a memory-based Boolean game (MBBG) taking place on the regular ring, wherein each agent acts according to its local optimal states of the last M time steps recorded in memory, and the agents in the minority are rewarded. One free…
Motivated by the fact that the same social dilemma can be perceived differently by different players, we here study evolutionary multigames in structured populations. While the core game is the weak prisoner's dilemma, a fraction of the…
In spatial evolutionary games the fitness of each individual is traditionally determined by the payoffs it obtains upon playing the game with its neighbors. Since defection yields the highest individual benefits, the outlook for cooperators…
The promotion of cooperation on spatial lattices is an important issue in evolutionary game theory. This effect clearly depends on the update rule: it diminishes with stochastic imitative rules whereas it increases with unconditional…
Individuals, or organizations, cooperate with or compete against one another in a wide range of practical situations. Such strategic interactions are often modeled as games played on networks, where an individual's payoff depends not only…
We have studied the effect of memory on evolution of the prisoner's dilemma game using square lattice networks. Based on extensive simulations, we found that the density of cooperators was enhanced by an increasing memory effect for most…
Patterns by self-organization in nature have garnered significant interest in a range of disciplines due to their intriguing structures. In the context of the snowdrift game (SDG), which is considered as an anti-coordination game, but the…
In recent years, there has been growing interest in studying games on multiplex networks that account for interactions across linked social contexts. However, little is known about how potential cross-context interference, or spillover, of…
This article investigates an evolutionary game based on the framework of interacting particle systems. Each point of the square lattice is occupied by a player who is characterized by one of two possible strategies and is attributed a…
We analyze a cooperative game, where the cooperative act is not based on the previous behaviour of the co-player, but on the similarity between the players. This system has been studied in a mean-field description recently [A. Traulsen and…
In this work we study the behavior of classical two-person, two-strategies evolutionary games on a class of weighted networks derived from Barab\'asi-Albert and random scale-free unweighted graphs. Using customary imitative dynamics, our…
In times of plenty expectations rise, just as in times of crisis they fall. This can be mathematically described as a Win-Stay-Lose-Shift strategy with dynamic aspiration levels, where individuals aspire to be as wealthy as their average…