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Federated learning is a setting where agents, each with access to their own data source, combine models from local data to create a global model. If agents are drawing their data from different distributions, though, federated learning…

Computer Science and Game Theory · Computer Science 2020-12-18 Kate Donahue , Jon Kleinberg

We study how to synthesize a robust and safe policy for autonomous systems under signal temporal logic (STL) tasks in adversarial settings against unknown dynamic agents. To ensure the worst-case STL satisfaction, we propose STLGame, a…

Robotics · Computer Science 2024-12-03 Shuo Yang , Hongrui Zheng , Cristian-Ioan Vasile , George Pappas , Rahul Mangharam

This paper provides necessary and sufficient conditions for the existence of solutions to the state synchronization problem of homogeneous multi-agent systems (MAS) via scale-free linear dynamic non-collaborative protocol for both…

Systems and Control · Electrical Eng. & Systems 2024-06-18 Anton A. Stoorvogel , Ali Saberi , Zhenwei Liu

As the discovery of non-Poissonian statistics of human mobility trajectories, more attention has been paid to understanding the role of these patterns in different dynamics. In this study, we first introduce the heterogeneous mobility of…

Physics and Society · Physics 2015-06-12 Yu Gan , Ming Tang , Han-Xin Yang

In this paper, we present a communication-free algorithm for distributed coverage of an arbitrary network by a group of mobile agents with local sensing capabilities. The network is represented as a graph, and the agents are arbitrarily…

Systems and Control · Computer Science 2016-02-01 A. Yasin Yazicioglu , Magnus Egerstedt , Jeff S. Shamma

Self-organization is a process where a stable pattern is formed by the cooperative behavior between parts of an initially disordered system without external control or influence. It has been introduced to multi-agent systems as an internal…

Artificial Intelligence · Computer Science 2021-05-27 Jieting Luo , Beishui Liao , John-Jules Meyer

In this paper, we consider scalable output and regulated output synchronization problems for heterogeneous networks of right-invertible linear agents based on localized information exchange where in the case of regulated output…

Systems and Control · Electrical Eng. & Systems 2020-12-29 Donya Nojavanzadeh , Zhenwei Liu , Ali Saberi , Anton A. Stoorvogel

The right performance of a supply chain depends on the pattern of relationships among firms. Although there is not a general consensus among researchers yet, many studies point that scale-free topologies, where few highly related firms are…

Social and Information Networks · Computer Science 2016-12-01 Juan M. Hernández , Carmen Pedroza

Bolletta (2021, Math. Soc. Sci. 114:1-10) studies a model in which a network is strategically formed and then agents play a linear best-response investment game in it. The model is motivated by an application in which people choose both…

Theoretical Economics · Economics 2023-02-24 Benjamin Golub , Yu-Chi Hsieh , Evan Sadler

This paper presents new families of algorithms for the repeated play of two-agent (near) zero-sum games and two-agent zero-sum stochastic games. For example, the family includes fictitious play and its variants as members. Commonly, the…

Computer Science and Game Theory · Computer Science 2023-11-03 Yuksel Arslantas , Ege Yuceel , Yigit Yalin , Muhammed O. Sayin

Complex networks are mapped to a model of boxes and balls where the balls are distinguishable. It is shown that the scale-free size distribution of boxes maximizes the information associated with the boxes provided configurations including…

Statistical Mechanics · Physics 2007-12-17 Petter Minnhagen , Sebastian Bernhardsson

The study of the interplay between the structure and dynamics of complex multilevel systems is a pressing challenge nowadays. In this paper, we use a semi-annealed approximation to study the stability properties of Random Boolean Networks…

Physics and Society · Physics 2012-10-31 Emanuele Cozzo , Alex Arenas , Yamir Moreno

Two-player zero-sum repeated games are well understood. Computing the value of such a game is straightforward. Additionally, if the payoffs are dependent on a random state of the game known to one, both, or neither of the players, the…

Information Theory · Computer Science 2009-11-05 Paul Cuff

We consider a coalition formation setting where each agent belongs to one of the two types, and agents' preferences over coalitions are determined by the fraction of the agents of their own type in each coalition. This setting differs from…

Computer Science and Game Theory · Computer Science 2019-03-04 Robert Bredereck , Edith Elkind , Ayumi Igarashi

In this paper, we present a framework for multi-agent learning in a nonstationary dynamic network environment. More specifically, we examine projected gradient play in smooth monotone repeated network games in which the agents'…

Computer Science and Game Theory · Computer Science 2024-08-13 Feras Al Taha , Kiran Rokade , Francesca Parise

LLM-based multi-agent systems (MAS) have emerged as a promising approach to tackle complex tasks that are difficult for individual LLMs. A natural strategy is to scale performance by increasing the number of agents; however, we find that…

Artificial Intelligence · Computer Science 2026-02-04 Yingxuan Yang , Chengrui Qu , Muning Wen , Laixi Shi , Ying Wen , Weinan Zhang , Adam Wierman , Shangding Gu

The Colonel Blotto game, introduced by Borel in the 1920s, is often used for modeling various real-life settings, such as elections, lobbying, etc. The game is based on the allocation of limited resources by players to a set of fields. Each…

Theoretical Economics · Economics 2024-07-25 Sidarth Erat

We study the voting game where agents' preferences are endogenously decided by the information they receive, and they can collaborate in a group. We show that strategic voting behaviors have a positive impact on leading to the ``correct''…

Computer Science and Game Theory · Computer Science 2023-05-23 Qishen Han , Grant Schoenebeck , Biaoshuai Tao , Lirong Xia

We introduce the class of modified Schelling games in which there are different types of agents who occupy the nodes of a location graph; agents of the same type are friends, and agents of different types are enemies. Every agent is…

Computer Science and Game Theory · Computer Science 2020-05-26 Panagiotis Kanellopoulos , Maria Kyropoulou , Alexandros A. Voudouris

In recent years, a significant research effort has been devoted to the design of distributed protocols for the control of multi-agent systems, as the scale and limited communication bandwidth characteristic of such systems render…

Multiagent Systems · Computer Science 2021-06-09 Rohit Konda , Rahul Chandan , Jason R. Marden
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