Related papers: Gossip in random networks
A gossip process is an iterative process in a multi-agent system where only two neighboring agents communicate at each iteration and update their states. The neighboring condition is by convention described by an undirected graph. In this…
In this paper, we study an asynchronous randomized gossip algorithm under unreliable communication. At each instance, two nodes are selected to meet with a given probability. When nodes meet, two unreliable communication links are…
Gossip protocols have been proposed as a robust and efficient method for disseminating information throughout large-scale networks. In this paper, we propose a compositional analysis technique to study formal probabilistic models of gossip…
A source node updates its status as a point process and also forwards its updates to a network of observer nodes. Within the network of observers, these updates are forwarded as point processes from node to node. Each node wishes its…
We derive mean-field equations that describe the dynamics of a general model of rumor spreading on complex networks, and use analytical and numerical solutions of these equations to examine the threshold behavior and dynamics of the model…
We consider information dissemination over a network of gossiping agents (nodes). In this model, a source keeps the most up-to-date information about a time-varying binary state of the world, and $n$ receiver nodes want to follow the…
Random geometric graphs (RGGs) are commonly used to model networked systems that depend on the underlying spatial embedding. We concern ourselves with the probability distribution of an RGG, which is crucial for studying its random…
We study a rumor spreading model where individuals are connected via a network structure. Initially, only a small subset of the individuals are spreading a rumor. Each individual who is connected to a spreader, starts spreading the rumor…
This paper analyzes the adoption of unstructured P2P overlay networks to build publish-subscribe systems. We consider a very simple distributed communication protocol, based on gossip and on the local knowledge each node has about…
We study spatial embeddings of random graphs in which nodes are randomly distributed in geographical space. We let the edge probability between any two nodes to be dependent on the spatial distance between them and demonstrate that this…
This paper investigates the problem of distributed network-wide averaging and proposes a new greedy gossip algorithm. Instead of finding the optimal path of each node in a greedy manner, the proposed approach utilises a suboptimal…
Gossip algorithms for distributed computation are attractive due to their simplicity, distributed nature, and robustness in noisy and uncertain environments. However, using standard gossip algorithms can lead to a significant waste in…
We study a general framework for broadcast gossip algorithms which use companion variables to solve the average consensus problem. Each node maintains an initial state and a companion variable. Iterative updates are performed asynchronously…
The random graph of Erdos and Renyi is one of the oldest and best studied models of a network, and possesses the considerable advantage of being exactly solvable for many of its average properties. However, as a model of real-world networks…
We consider a gossip network consisting of a source generating updates and $n$ nodes connected according to a given graph structure. The source keeps updates of a process, that might be generated or observed, and shares them with the…
Gossiping is a widespread social phenomenon that shapes relationships and information flow in communities. From a network theoretic point of view, gossiping can be seen as a higher-order interaction, as it involves at least two persons…
We develop an analytical model of information dissemination for a gossiping protocol that combines both pull and push approaches. With this model we analyse how fast an item is replicated through a network, and how fast the item spreads in…
This paper presents greedy gossip with eavesdropping (GGE), a novel randomized gossip algorithm for distributed computation of the average consensus problem. In gossip algorithms, nodes in the network randomly communicate with their…
We show that a simple model for the propagation of a rumor on a small-world network exhibits critical behavior at a finite randomness of the underlying graph. The transition occurs between a regime where the rumor "dies" in a small…
We propose novel recommendation algorithms to improve fairness in networks. Fairness is measured by how close different nodes are to influencers in the network. To allow for easy comparison of fairness across graphs of different sizes, our…