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One of the most important questions in game theory concerns how mutual cooperation can be achieved and maintained in a social dilemma. In Axelrod's tournaments of the iterated prisoner's dilemma, Tit-for-Tat (TFT) demonstrated the role of…
We propose a game-theoretic framework that incorporates both incomplete information and general ambiguity attitudes on factors external to all players. Our starting point is players' preferences on payoff-distribution vectors, essentially…
As a step towards studying human-agent collectives we conduct an online game with human participants cooperating on a network. The game is presented in the context of achieving group formation through local coordination. The players set…
Ising or Potts models of ferromagnetism have been widely used to describe locally interacting social or economic systems. We consider a related model, introduced by Sznajd to describe the evolution of consensus in a society. In this model,…
We study the entanglement emergence in a dipolar-coupled nuclear spin-1/2 system cooled using the adiabatic demagnetization technique. The unexpected behavior of entanglement for the next- and next-next-neighbor spins is revealed: entangled…
We propose an analytically tractable variation of the minority game in which rational agents use probabilistic strategies. In our model, $N$ agents choose between two alternatives repeatedly, and those who are in the minority get a pay-off…
Nguyen et al. [1] introduced altruistic hedonic games in which agents' utilities depend not only on their own preferences but also on those of their friends in the same coalition. We propose to extend their model to coalition formation…
We investigate verification and existence problems for prominent stability concepts in hedonic games with friends, enemies, and optionally with neutrals [8, 16]. We resolve several (long-standing) open questions [4, 16, 20, 23] and show…
In this paper a simple model is proposed to decribe the spontaneous formation of coalitions among a group of actors like countries. The basic ingredients are from the physics of disorder systems. It is the interplay of two different spin…
This paper integrates the studies of various countries' behaviors, e.g., waging wars and entering into military alliances, into a general framework of \emph{countries' relation formation}, which consists of two components, i.e., a static…
We study a DeGroot-like opinion dynamics model in which agents may oppose other agents. As an underlying motivation, in our setup, agents want to adjust their opinions to match those of the agents of their 'in-group' and, in addition, they…
In Cooperative Games with Externalities when the members of a set S \subset N of agents wish to deviate they need to calculate their worth. This worth depends on what the non-members (outsiders) N \setminus S will do, which in turn depends…
The parallel minority game (PMG) extends the classical minority game to many choices, with each agent restricted to two predetermined alternatives. In this condition, minimizing the population variance across all choices is a complex…
First, I study the analogy between the magnetization of a material and the spin polarization of particles in a fluid. Using the relativistic version of the Barnett effect, i.e. the magnetization of a material induced by mechanical rotation,…
The Sznajd model in less than a year has found several followers. An isolated person does not convince others; a group of people sharing the same opinions influences the neighbours much more easily. Thus on a square lattice, with variables…
Starting from kinetic theory description of massive spin-1/2 particles in presence of magnetic field, equations for relativistic dissipative non-resistive magnetohydrodynamics are obtained in the small polarization limit. We use a…
The influence of disorder and interaction on the ground state polarization of the two-dimensional (2D) correlated electron gas is studied by numerical investigations of unrestricted Hartree-Fock equations. The ferromagnetic ground state is…
We derive robust predictions in games involving flexible information acquisition, also known as rational inattention (Sims 2003). These predictions remain accurate regardless of the specific methods players employ to gather information.…
We construct a non-locality game that can be won with certainty by a quantum strategy using log n shared EPR-pairs, while any classical strategy has winning probability at most 1/2+O(log n/sqrt{n}). This improves upon a recent result of…
We investigate the effects of social interactions in task al- location using Evolutionary Game Theory (EGT). We propose a simple task-allocation game and study how different learning mechanisms can give rise to specialised and non-…