Related papers: Phase coexistence in a forecasting game
We study the Consensus problem among $n$ agents, defined as follows. Initially, each agent holds one of two possible opinions. The goal is to reach a consensus configuration in which every agent shares the same opinion. To this end, agents…
The spread of new ideas, behaviors or technologies has been extensively studied using epidemic models. Here we consider a model of diffusion where the individuals' behavior is the result of a strategic choice. We study a simple coordination…
Collective motion of bird flocks can be explained via the hypothesis of many wrongs, and/or, a structured leadership mechanism. In pigeons, previous studies have shown that there is a well-defined hierarchical structure and certain specific…
Collective phenomena in systems of interacting agents have helped us understand diverse social, ecological and biological observations. The corresponding explanations are challenged by incorrect information processing. In particular, the…
Animal groups collaborate with one another throughout their lives to better comprehend their surroundings. Here, we try to model, using continuous random walks, how the entire process of birth, reproduction, and death might impact the…
A model of Boolean game with only one free parameter $p$ that denotes the strength of herd behavior is proposed where each agent acts according to the information obtained from his neighbors in network and those in the minority are…
We study the mutual influence of authority and persuasion in the flow of opinion. Many social organizations are characterized by a hierarchical structure where the propagation of opinion is asymmetric. In the normal flow of opinion…
In this paper we describe a decision process framework allowing an agent to decide what information it should reveal to its neighbours within a communication graph in order to maximise its utility. We assume that these neighbours can pass…
We develop a sequence of models describing information transmission and decision dynamics for a network of individual agents subject to multiple sources of influence. Our general framework is set in the context of an impending natural…
We study a dynamical Ising model of agents' opinions (buy or sell) with coupling coefficients reassessed continuously in time according to how past external news (magnetic field) have explained realized market returns. By combining herding,…
We consider open multi-agent systems. Unlike the systems usually studied in the literature, here agents may join or leave while the process studied takes place. The system composition and size evolve thus with time. We focus here on systems…
This study proposes a distributed algorithm that makes agents' adaptive grouping entrap multiple targets via automatic decision making, smooth flocking, and well-distributed entrapping. Agents make their own decisions about which targets to…
Complex adaptive systems have been the subject of much recent attention. It is by now well-established that members (`agents') tend to self-segregate into opposing groups characterized by extreme behavior. However, while different social…
Decision-making individuals are often considered to be either imitators who copy the action of their most successful neighbors or best-responders who maximize their benefit against the current actions of their neighbors. In the context of…
Investigations of social influence in collective decision-making have become possible due to recent technologies and platforms that record interactions in far larger groups than could be studied before. Herding and its impact on…
With the development of artificial intelligence, human beings are increasingly interested in human-agent collaboration, which generates a series of problems about the relationship between agents and humans, such as trust and cooperation.…
Recently, we proposed polycontextural networks as a model of evolving systems of interacting beliefs. Here, we present an analysis of the phase transition as well as the scaling properties. The model contains interacting agents that strive…
We model an electorate voting on the funding of a public good in a two-party system in an evolutionary game theory framework. Voters adopt one of four strategies: Consensus-makers, Gridlockers, Party 1 Zealots, and Party 2 Zealots, which…
We study an opinion formation model by the means of a co-evolving complex network where the vertices represent the individuals, characterised by their evolving opinions, and the edges represent the interactions among them. The network…
Models in evolutionary game theory traditionally assume symmetric interactions in homogeneous environments. Here, we consider populations evolving in a heterogeneous environment, which consists of patches of different qualities that are…