Related papers: A Graphical User Interface to Simulate Classical B…
A general formula for the linearized Poincar\'e map of a billiard with a potential is derived. The stability of periodic orbits is given by the trace of a product of matrices describing the piecewise free motion between reflections and the…
Quantum billiards have been simulated so far in many ways, but in this work a new aproximation is considerated. This study is based on the quantum billiard already obtained by others authors via a tensor product of two 1-D quantum walks .…
A strong analog classical simulation of general quantum evolution is proposed, which serves as a novel scheme in quantum computation and simulation. The scheme employs the approach of geometric quantum mechanics and quantum informational…
In this article, we define an information-theoretic entropy based on the Ihara zeta function of a graph which is called the Ihara entropy. A dynamical system consists of a billiard ball and a set of reflectors correspond to a combinatorial…
A hard-wall billiard is a mathematical model describing the confinement of a free particle that collides specularly and instantaneously with boundaries and discontinuities. Soft billiards are a generalization that includes a smooth boundary…
Models on logarithmic lattices have recently been proposed as an alternative approach to the study of multi-scale nonlinear physics. Here, we introduce LogLatt, an efficient MATLAB library for the calculus between functions on…
We consider classical dynamical properties of a particle in a constant gravitational force and making specular reflections with circular, elliptic or oval boundaries. The model and collision map are described and a detailed study of the…
We propose a physical model of speech to explain its precision and robustness. We begin by reducing the dynamics to the bare minimum of polygonal billiards. The symbolic stability of the billiard trajectories against variations in action…
A comparison of classical and quantum evolution usually involves a quasi-probability distribution as a quantum analogue of the classical phase space distribution. In an alternate approach that we adopt here, the classical density is…
Classical simulation is important because it sets a benchmark for quantum computer performance. Classical simulation is currently the only way to exercise larger numbers of qubits. To achieve larger simulations, sparse matrix processing is…
Defocusing mechanism provides a way to construct chaotic (hyperbolic) billiards with focusing components by separating all regular components of the boundary of a billiard table sufficiently far away from each focusing component. If all…
We introduce a class of convex, higher-dimensional billiard models which generalise stadium billiards. These models correspond to the free motion of a point-particle in a region bounded by cylinders cut by planes. They are motivated by…
We give a complete characterization of the relationship between the shape of a Euclidean polygon and the symbolic dynamics of its billiard flow. We prove that the only pairs of tables that can have the same bounce spectrum are right-angled…
Billiards are flat cavities where a particle is free to move between elastic collisions with the boundary. In chaos theory these systems are simple prototypes, their conservative dynamics of a billiard may vary from regular to chaotic,…
This paper presents an alternative way to the dynamic modeling of a rotational inverted pendulum using the classic mechanics known as Euler-Lagrange allows to find motion equations that describe our model. It also has a design of the basic…
In the effort to develop useful quantum computers simulating quantum machines with conventional computing resources is a key capability. Such simulations will always face limits preventing the emulation of quantum computers of substantial…
Galperin introduced an interesting method to learn the digits of $\pi $ by counting the collisions of two billiard balls and a hard wall. This paper studies two quantum versions of the Galperin billiards. It is shown that the digits of $\pi…
We show how to efficiently simulate a quantum many-body system with tree structure when its entanglement is bounded for any bipartite split along an edge of the tree. This is achieved by expanding the {\em time-evolving block decimation}…
We illustrate the theory of one-dimensional pluri-Lagrangian systems with the example of commuting billiard maps in confocal quadrics.
The classical inner and outer billiards can be formulated in variational terms, with length and area as the respective generating functions. The other two combinations, ``inner with area'' and ``outer with length,'' are more recently…