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Predicting future scene representations is a crucial task for enabling robots to understand and interact with the environment. However, most existing methods rely on videos and simulations with precise action annotations, limiting their…

Computer Vision and Pattern Recognition · Computer Science 2025-05-22 Angel Villar-Corrales , Sven Behnke

Within classical optics, one may add microscopic "roughness" to a macroscopically flat mirror so that parallel rays of a given angle are reflected at different outgoing angles. Taking the limit (as the roughness becomes increasingly…

Probability · Mathematics 2012-04-12 Omer Angel , Krzysztof Burdzy , Scott Sheffield

Quantum pseudo-telepathy is an intriguing phenomenon which results from the application of quantum information theory to communication complexity. To demonstrate this phenomenon researchers in the field of quantum communication complexity…

Quantum Physics · Physics 2009-07-29 Anya Tafliovich , Eric C. R. Hehner

Stochastic games are a natural model for the synthesis of controllers confronted to adversarial and/or random actions. In particular, $\omega$-regular games of infinite length can represent reactive systems which are not expected to reach a…

Computer Science and Game Theory · Computer Science 2009-02-17 Florian Horn

Rock-Paper-Scissors (RPS), a game of cyclic dominance, is not merely a popular children's game but also a basic model system for studying decision-making in non-cooperative strategic interactions. Aimed at students of physics with no…

Physics and Society · Physics 2019-03-15 Hai-Jun Zhou

In this paper, we introduce a notion of generalized potential games that is inspired by a newly developed theory on generalized gradient flows. More precisely, a game is called generalized potential if the simultaneous gradient of the loss…

Computer Science and Game Theory · Computer Science 2019-08-20 M. H. Duong , T. H. Dang-Ha , Q. B. Tang , H. M. Tran

This note explains why a large class of fair, or reversible "money games", i.e., stochastic models of wealth redistribution among agents, lead to steady states described by canonical and microcanonical distributions. The games considered…

Chemical Physics · Physics 2025-07-31 Dmitrii E. Makarov

Quantum games have proposed a new point of view for the solution of the classical problems and dilemmas in game theory. Certain quantization relationships can be proposed with the objective that a game can be generalized into a quantum…

Quantum Physics · Physics 2016-12-12 Esteban Guevara Hidalgo

Game logic is a dynamic modal logic which models strategic two person games; it contains propositional dynamic logic (PDL) as a fragment. We propose an interpretation of game logic based on stochastic effectivity functions. A definition of…

Logic in Computer Science · Computer Science 2014-04-01 Ernst-Erich Doberkat

We describe some three-dozen curious phenomena manifested by parabolas inscribed or circumscribed about certain Poncelet triangle families. Despite their pirouetting motion, parabolas' focus, vertex, directrix, etc., will often sweep or…

Metric Geometry · Mathematics 2022-10-11 Dan Reznik , Ronaldo Garcia

The class of passable games was recently introduced by Selinger as a class of combinatorial games that are suitable for modelling monotone set coloring games such as Hex. In a monotone set coloring game, the players alternately color the…

Combinatorics · Mathematics 2025-06-03 Eric Demer , Peter Selinger , Kyle Wang

Results of measurements give legitimacy to a physical theory. What if acquiring these results in the first place necessitates what the same theory considers to be an interaction? In this note, we assume that theories account for…

Quantum Physics · Physics 2019-05-01 Arne Hansen , Stefan Wolf

Games with unawareness model strategic situations in which players' perceptions about the game are limited. They take into account the fact that the players may be unaware of some of the strategies available to them or their opponents as…

Computer Science and Game Theory · Computer Science 2018-08-15 Piotr Frackiewicz

Mean Field Game systems describe equilibrium configurations in differential games with infinitely many infinitesimal interacting agents. We introduce a learning procedure (similar to the Fictitious Play) for these games and show its…

Optimization and Control · Mathematics 2015-08-03 Pierre Cardaliaguet , Saeed Hadikhanloo

Could we hear the pop of a wave-function collapse, and if so, what would it sound like? There exist reconstructions or modifications of quantum mechanics (collapse models) where this archetypal signature of randomness exists and can in…

Quantum Physics · Physics 2020-07-31 Antoine Tilloy

This work explores dynamics existing in interactions between players. The dynamic system of games is a new attitude to modeling in which an event is modeled using several games. The model allows us to analyze the interplay capabilities and…

Physics and Society · Physics 2018-02-09 Gholamreza Askari , Madjid Eshaghi Gordji , Ali Zarei

This paper studies quantum refereed games, which are quantum interactive proof systems with two competing provers: one that tries to convince the verifier to accept and the other that tries to convince the verifier to reject. We prove that…

Computational Complexity · Computer Science 2013-10-16 Gus Gutoski , John Watrous

Systems of cooperation and interaction are usually studied in the context of real or complex vector spaces. Additional insight, however, is gained when such systems are represented in vector spaces with multiplicative structures, i.e., in…

Rings and Algebras · Mathematics 2024-04-25 Ulrich Faigle

Spoiler-Duplicator games are used in finite model theory to examine the expressive power of logics. Their strategies have recently been reformulated as coKleisli maps of game comonads over relational structures, providing new results in…

Logic in Computer Science · Computer Science 2025-06-17 Yoàv Montacute , Glynn Winskel

Coordination games describe social or economic interactions in which the adoption of a common strategy has a higher payoff. They are classically used to model the spread of conventions, behaviors, and technologies in societies. Here we…

Computer Science and Game Theory · Computer Science 2008-12-02 Andrea Montanari , Amin Saberi
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