Related papers: Automatic Groups and Knuth-Bendix with Infinitely …
The word problem for discrete groups is well-known to be undecidable by a Turing Machine; more precisely, it is reducible both to and from and thus equivalent to the discrete Halting Problem. The present work introduces and studies a real…
We consider two-variable first-order logic $\text{FO}^2$ and its quantifier alternation hierarchies over both finite and infinite words. Our main results are forbidden patterns for deterministic automata (finite words) and for Carton-Michel…
The existing algorithm to compute and verify the automata associated with an automatic group deals only with the subclass of shortlex automatic groups. This paper describes the extension of the algorithm to deal with automatic groups…
We have improved an algorithm generating synchronizing automata with a large length of the shortest reset words. This has been done by refining some known results concerning bounds on the reset length. Our improvements make possible to…
A two-dimensional automaton operates on arrays of symbols. While a standard (four-way) two-dimensional automaton can move its input head in four directions, restricted two-dimensional automata are only permitted to move their input heads in…
Jumping automata are finite automata that read their input in a non-consecutive manner, disregarding the order of the letters in the word. We introduce and study jumping automata over infinite words. Unlike the setting of finite words,…
We prove that a semigroup generated by a reversible two-state Mealy automaton is either finite or free of rank 2. This fact leads to the decidability of finiteness for groups generated by two-state or two-letter invertible-reversible Mealy…
Hyper-minimization is a state reduction technique that allows a finite change in the semantics. The theory for hyper-minimization of deterministic weighted tree automata is provided. The presence of weights slightly complicates the…
To model Web services handling data from an infinite domain, or with multiple sessions, we introduce fresh-variable automata, a simple extension of finite-state automata in which some transitions are labeled with variables that can be…
A word is called a reset word for a deterministic finite automaton if it maps all the states of the automaton to a unique state. Deciding about the existence of a reset word of a given maximum length for a given automaton is known to be an…
In the 1980's Stallings showed that every finitely generated subgroup of a free group is canonically represented by a finite minimal immersion of a bouquet of circles. In terms of the theory of automata, this is a minimal finite inverse…
Determining the minimum number of states required by a finite automaton to separate a given pair of different words is an important problem. In this paper, we consider this problem for quantum automata (QFAs). We show that 2-state QFAs can…
In this paper we describe an approach to finding the shortest reset word of a finite synchronizing automaton by using a SAT solver. We use this approach to perform an experimental study of the length of the shortest reset word of a finite…
We consider infinite-state Attacker-Defender games with reachability objectives. The results of the paper are twofold. Firstly we prove a new language-theoretic result for weighted automata on infinite words and show its encoding into the…
In this paper we propose a variant of the linear least squares model allowing practitioners to partition the input features into groups of variables that they require to contribute similarly to the final result. The output allows…
In this report we study the problem of minimising deterministic automata over finite and infinite words. Deterministic finite automata are the simplest devices to recognise regular languages, and deterministic Buchi, Co-Buchi, and parity…
A deterministic finite automaton in which every non-empty set of states occurs as the image of the whole state set under the action of a suitable input word is called completely reachable. It was conjectured that in each completely…
In this paper, we are interested in automata over infinite words and infinite duration games, that we view as general transition systems. We study transformations of systems using a Muller condition into ones using a parity condition,…
We construct automata over a binary alphabet with $2n$ states, $n\geq 2$, whose states freely generate a free group of rank $2n$. Combined with previous work, this shows that a free group of every finite rank can be generated by finite…
While many applications of automata in formal methods can use nondeterministic automata, some applications, most notably synthesis, need deterministic or good-for-games (GFG) automata. The latter are nondeterministic automata that can…