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Players are statistical learners who learn about payoffs from data. They may interpret the same data differently, but have common knowledge of a class of learning procedures. I propose a metric for the analyst's "confidence" in a strategic…

Theoretical Economics · Economics 2020-07-13 Annie Liang

Approachability theory, introduced by Blackwell (1956), provides fundamental results on repeated games with vector-valued payoffs, and has been usefully applied since in the theory of learning in games and to learning algorithms in the…

Machine Learning · Computer Science 2013-12-31 Andrey Bernstein , Nahum Shimkin

We prove that the determinacy of Gale-Stewart games whose winning sets are infinitary rational relations accepted by 2-tape B\"uchi automata is equivalent to the determinacy of (effective) analytic Gale-Stewart games which is known to be a…

Logic in Computer Science · Computer Science 2013-12-16 Olivier Finkel

Optimization under uncertainty is a fundamental problem in learning and decision-making, particularly in multi-agent systems. Previously, Feldman, Kalai, and Tennenholtz [2010] demonstrated the ability to efficiently compete in repeated…

Computer Science and Game Theory · Computer Science 2026-01-29 Daniel Ablin , Alon Cohen

An agent, or a coalition of agents, faces an ethical dilemma between several statements if she is forced to make a conscious choice between which of these statements will be true. This paper proposes to capture ethical dilemmas as a…

Artificial Intelligence · Computer Science 2021-03-03 Pavel Naumov , Rui-Jie Yew

A valuation for a player in a game in extensive form is an assignment of numeric values to the players moves. The valuation reflects the desirability moves. We assume a myopic player, who chooses a move with the highest valuation.…

Machine Learning · Computer Science 2007-05-23 Philippe Jehiel , Dov Samet

Learning from repeated play in a fixed two-player zero-sum game is a classic problem in game theory and online learning. We consider a variant of this problem where the game payoff matrix changes over time, possibly in an adversarial…

Machine Learning · Computer Science 2022-02-01 Mengxiao Zhang , Peng Zhao , Haipeng Luo , Zhi-Hua Zhou

In this paper, we study nonzero-sum separable games, which are continuous games whose payoffs take a sum-of-products form. Included in this subclass are all finite games and polynomial games. We investigate the structure of equilibria in…

Computer Science and Game Theory · Computer Science 2010-04-26 Noah D. Stein , Asuman Ozdaglar , Pablo A. Parrilo

In general, finite concurrent two-player reachability games are only determined in a weak sense: the supremum probability to win can be approached via stochastic strategies, but cannot be realized. We introduce a class of concurrent games…

Computer Science and Game Theory · Computer Science 2021-07-12 Benjamin Bordais , Patricia Bouyer , Stéphane Le Roux

Although average gain optimality is a commonly adopted performance measure in Markov Decision Processes (MDPs), it is often too asymptotic. Further incorporating measures of immediate losses leads to the hierarchy of bias optimalities, all…

Machine Learning · Computer Science 2025-10-16 Victor Boone , Adrienne Tuynman

Unlike Poker where the action space $\mathcal{A}$ is discrete, differential games in the physical world often have continuous action spaces not amenable to discrete abstraction, rendering no-regret algorithms with…

Computer Science and Game Theory · Computer Science 2025-02-17 Mukesh Ghimire , Zhe Xu , Yi Ren

Axioms are presented which encapsulate the properties satisfied by categories of games which form the basis of results on full abstraction for PCF and other programming languages, and on full completeness for various logics and type…

Logic in Computer Science · Computer Science 2014-01-22 Samson Abramsky

This paper contributes a new class of games called spacetime games with perfect information. In spacetime games, the agents make decisions at various positions in Minkowski spacetime. Spacetime games can be seen as the least common…

Computer Science and Game Theory · Computer Science 2020-04-27 Ghislain Fourny

This work provides a novel interpretation of Markov Decision Processes (MDP) from the online optimization viewpoint. In such an online optimization context, the policy of the MDP is viewed as the decision variable while the corresponding…

Machine Learning · Computer Science 2020-12-29 Tao Li , Guanze Peng , Quanyan Zhu

This paper considers the problem of solving infinite two-player games over finite graphs under various classes of progress assumptions motivated by applications in cyber-physical system (CPS) design. Formally, we consider a game graph G, a…

Computer Science and Game Theory · Computer Science 2024-01-23 Anne-Kathrin Schmuck , K. S. Thejaswini , Irmak Sağlam , Satya Prakash Nayak

Evolutionary game theory is a powerful mathematical framework to study how intelligent individuals adjust their strategies in collective interactions. It has been widely believed that it is impossible to unilaterally control players'…

Optimization and Control · Mathematics 2021-08-31 Renfei Tan , Qi Su , Bin Wu , Long Wang

We consider infinite duration alternating move games. These games were previously studied by Roth, Balcan, Kalai and Mansour. They presented an FPTAS for computing an approximated equilibrium, and conjectured that there is a polynomial…

Computer Science and Game Theory · Computer Science 2013-04-25 Yaron Velner

In the last years, the DeepMind algorithm AlphaZero has become the state of the art to efficiently tackle perfect information two-player zero-sum games with a win/lose outcome. However, when the win/lose outcome is decided by a final score…

Artificial Intelligence · Computer Science 2023-01-10 Luca Pasqualini , Gianluca Amato , Marco Fantozzi , Rosa Gini , Alessandro Marchetti , Carlo Metta , Francesco Morandin , Maurizio Parton

We consider zero-sum stochastic games with perfect information and finitely many states and actions. The payoff is computed by a function which associates to each infinite sequence of states and actions a real number. We prove that if the…

Computer Science and Game Theory · Computer Science 2022-03-29 Hugo Gimbert , Edon Kelmendi

In this paper we study continuous-time two-player zero-sum optimal switching games on a finite horizon. Using the theory of doubly reflected BSDEs with interconnected barriers, we show that this game has a value and an equilibrium in the…

Optimization and Control · Mathematics 2018-06-04 Said Hamadène , Randall Martyr , John Moriarty