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We analyse the computational complexity of finding Nash equilibria in stochastic multiplayer games with $\omega$-regular objectives. While the existence of an equilibrium whose payoff falls into a certain interval may be undecidable, we…

Computer Science and Game Theory · Computer Science 2010-06-24 Michael Ummels , Dominik Wojtczak

This paper considers a special class of nonlocal games $(G,\psi)$, where $G$ is a two-player one-round game, and $\psi$ is a bipartite state independent of $G$. In the game $(G,\psi)$, the players are allowed to share arbitrarily many…

Quantum Physics · Physics 2021-08-23 Minglong Qin , Penghui Yao

We propose a new model of a distributed game, called an ATS game, which is played on a non-deterministic asynchronous transition system -- a natural distributed finite-state device working on Mazurkiewicz traces. This new…

Formal Languages and Automata Theory · Computer Science 2024-10-18 Bharat Adsul , Nehul Jain

The paper [Ras15a] introduced distribution-valued games. This game-theoretic model uses probability distributions as payoffs for games in order to express uncertainty about the payoffs. The player's preferences for different payoffs are…

Optimization and Control · Mathematics 2021-03-26 Vincent Bürgin

We consider the fragment F of first order arithmetic in which quantification is restricted to ''for all but finitely many.'' We show that the integers form an F-elementary substructure of the real numbers. Consequently, the F-theory of…

Logic · Mathematics 2007-05-23 David Marker , Theodore A. Slaman

We show that if \kappa\ is a weakly compact cardinal then the embeddability relation on (generalized) trees of size \kappa\ is invariantly universal. This means that for every analytic quasi-order R on the generalized Cantor space 2^\kappa\…

Logic · Mathematics 2013-06-28 Luca Motto Ros

We consider games with two antagonistic players --- \'Elo\"ise (modelling a program) and Ab\'elard (modelling a byzantine environment) --- and a third, unpredictable and uncontrollable player, that we call Nature. Motivated by the fact that…

Formal Languages and Automata Theory · Computer Science 2020-10-14 Arnaud Carayol , Olivier Serre

We define a new strict and computable hierarchy for the family of automaton semigroups, which reflects the various asymptotic behaviors of the state-activity growth. This hierarchy extends that given by Sidki for automaton groups, and also…

Formal Languages and Automata Theory · Computer Science 2018-05-15 Laurent Bartholdi , Thibault Godin , Ines Klimann , Matthieu Picantin

Value methods for solving stochastic games with partial observability model the uncertainty about states of the game as a probability distribution over possible states. The dimension of this belief space is the number of states. For many…

Computer Science and Game Theory · Computer Science 2019-03-14 Karel Horák , Branislav Bošanský , Christopher Kiekintveld , Charles Kamhoua

Traditional game theory assumes that the players in the game are aware of the rules of the game. However, in practice, often the players are unaware or have only partial knowledge about the game they are playing. They may also have…

Computer Science and Game Theory · Computer Science 2014-02-20 Manoj Gopalkrishnan , Girish Varma

Parity games are combinatorial representations of closed Boolean mu-terms. By adding to them draw positions, they have been organized by Arnold and one of the authors into a mu-calculus. As done by Berwanger et al. for the propositional…

Logic in Computer Science · Computer Science 2008-03-13 Walid Belkhir , Luigi Santocanale

This paper considers linear quadratic team decision problems where the players in the team affect each other's information structure through their decisions. Whereas the stochastic version of the problem is well known to be complex with…

Optimization and Control · Mathematics 2013-02-05 Ather Gattami

Without further ado, we present the P_3-game. The P_3-game is decidable for elementary classes of graphs such as paths and cycles. From an algorithmic point of view, the connected P_3-game is fascinating. We show that the connected P_3-game…

Discrete Mathematics · Computer Science 2016-08-19 Wing-Kai Hon , Ton Kloks , Fu-Hong Liu , Hsiang-Hsuan Liu , Tao-Ming Wang

Partial order reductions have been successfully applied to model checking of concurrent systems and practical applications of the technique show nontrivial reduction in the size of the explored state space. We present a theory of partial…

Logic in Computer Science · Computer Science 2023-06-22 Frederik Meyer Bønneland , Peter Gjøl Jensen , Kim Guldstrand Larsen , Marco Muñiz , Jiří Srba

We present a computational formulation for the approximate version of several variational inequality problems, investigating their computational complexity and establishing PPAD-completeness. Examining applications in computational game…

Computational Complexity · Computer Science 2024-11-08 Bruce M. Kapron , Koosha Samieefar

Traditionally social sciences are interested in structuring people in multiple groups based on their individual preferences. This pa- per suggests an approach to this problem in the framework of a non- cooperative game theory. Definition of…

Optimization and Control · Mathematics 2017-05-02 Dmitry Levando

There are many combinatorial games in which a move can terminate the game, such as a checkmate in chess. These moves give rise to diverse situations that fall outside the scope of the classical normal play structure. To analyze these games,…

Combinatorics · Mathematics 2024-02-09 Urban Larsson , Richard J. Nowakowski , Carlos P. Santos

A model with a sequence of indiscernibles depending on a particular precovering set is constructed.The initial assumption is as follows: for every n<omega the set {alpha | o(alpha)=alpha^+n } is unbounded in kappa.

Logic · Mathematics 2008-02-03 Moti Gitik

A one-parameter generalized fermion algebra ${\cal B}_{\kappa}(1)$ is introduced. The Fock representation is studied. The associated coherent states are constructed and the polynomial representation, in the Bargmann sense, is derived. A…

Mathematical Physics · Physics 2014-12-12 Won Sang Chung , Mohammed Daoud

Motivated by the "tug-of-war" game studied in [12], we consider a "non-local" version of the game which goes as follows: at every step two players pick respectively a direction and then, instead of flipping a coin in order to decide which…

Analysis of PDEs · Mathematics 2011-05-04 Clayton Bjorland , Luis Caffarelli , Alessio Figalli
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