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Related papers: The combinatorics of Mancala-type games: Ayo, Tcho…

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Mancala is a generic name for a family of sowing games that are popular all over the world. There are many two-player mancala games in which a player may move again if their move ends in their own store. In this work, we study a simple…

Combinatorics · Mathematics 2011-12-16 Brant Jones , Laura Taalman , Anthony Tongen

We apply several quantization schemes to simple versions of the Chinos game. Classically, for two players with one coin each, there is a symmetric stable strategy that allows each player to win half of the times on average. A partial…

Quantum Physics · Physics 2009-11-07 F. Guinea , M. A. Martin-Delgado

We determine the optimal bound for the maximum number of moves required to reach a periodic configuration of open mancala (also called open owari), inspired by a popular African game. A mancala move can be interpreted as a map from the set…

Combinatorics · Mathematics 2018-05-03 Alessandro Musesti , Maurizio Paolini , Cesco Reale

Mean-payoff games are important quantitative models for open reactive systems. They have been widely studied as games of full observation. In this paper we investigate the algorithmic properties of several sub-classes of mean-payoff games…

Computer Science and Game Theory · Computer Science 2017-10-10 Paul Hunter , Arno Pauly , Guillermo A. Pérez , Jean-François Raskin

Positional games are a well-studied class of combinatorial game. In their usual form, two players take turns to play moves in a set (`the board'), and certain subsets are designated as `winning': the first person to occupy such a set wins…

Combinatorics · Mathematics 2016-07-12 J. Robert Johnson , Imre Leader , Mark Walters

We consider the $n\times n$ game of Phutball. It is shown that, given an arbitrary position of stones on the board, it is a PSPACE-hard problem to determine whether the specified player can win the game, regardless of the opponent's choices…

Computer Science and Game Theory · Computer Science 2021-03-05 Dariusz Dereniowski

Nim is a well-known combinatorial game in which two players alternately remove stones from distinct piles. A player who removes the last stone wins under the normal play rule, while a player loses under the mis\`ere play rule. In this…

Combinatorics · Mathematics 2026-03-10 Hiromi Oginuma , Masato Shinoda

We study two-player games of infinite duration that are played on finite or infinite game graphs. A winning strategy for such a game is positional if it only depends on the current position, and not on the history of the play. A game is…

Logic in Computer Science · Computer Science 2017-01-11 Erich Graedel , Igor Walukiewicz

Poset games are a class of combinatorial game that remain unsolved. Soltys and Wilson proved that computing wining strategies is in \textbf{PSPACE} and aside from special cases such as Nim and N-Free games, \textbf{P} time algorithms for…

Combinatorics · Mathematics 2021-01-26 Alexander Clow , Stephen Finbow

Partially-ordered set games, also called poset games, are a class of two-player combinatorial games. The playing field consists of a set of elements, some of which are greater than other elements. Two players take turns removing an element…

Computer Science and Game Theory · Computer Science 2011-11-22 Adam O. Kalinich

We analyse the computational complexity of finding Nash equilibria in stochastic multiplayer games with $\omega$-regular objectives. While the existence of an equilibrium whose payoff falls into a certain interval may be undecidable, we…

Computer Science and Game Theory · Computer Science 2010-06-24 Michael Ummels , Dominik Wojtczak

We consider two-player games played on finite graphs equipped with costs on edges and introduce two winning conditions, cost-parity and cost-Streett, which require bounds on the cost between requests and their responses. Both conditions…

Logic in Computer Science · Computer Science 2015-07-01 Nathanaël Fijalkow , Martin Zimmermann

We study two-player games of infinite duration that are played on finite or infinite game graphs. A winning strategy for such a game is positional if it only depends on the current position, and not on the history of the play. A game is…

Logic in Computer Science · Computer Science 2012-08-29 Erich Graedel , Igor Walukiewicz

Competition among cooperators, defectors, and loners is studied in an evolutionary prisoner's dilemma game with optional participation. Loners are risk averse i.e. unwilling to participate and rather rely on small but fixed earnings. This…

Disordered Systems and Neural Networks · Physics 2009-11-07 Gyorgy Szabo , Christoph Hauert

We study computability-theoretic aspects of differential games. Our focus is on pursuit and evasion games played in Euclidean spaces in the tradition of Rado's "Lion versus Man" game. In some ways, these games can be viewed as continuous…

Optimization and Control · Mathematics 2019-03-05 Gafurjan Ibragimov , Bakh Khoussainov , Arno Pauly

Player ONE chooses a meager set and player TWO, a nowhere dense set per inning. They play $\omega$ many innings. ONE's consecutive choices must form a (weakly) increasing sequence. TWO wins if the union of the chosen nowhere dense sets…

Logic · Mathematics 2009-09-25 Marion Scheepers

This paper provides effective methods for the polyhedral formulation of impartial finite combinatorial games as lattice games. Given a rational strategy for a lattice game, a polynomial time algorithm is presented to decide (i) whether a…

Combinatorics · Mathematics 2011-05-30 Alan Guo , Ezra Miller

For non-monotone single and two-populations time-dependent Mean-Field Game systems we obtain the existence of an infinite number of branches of non-trivial solutions. These non-trivial solutions are in particular shown to exhibit an…

Analysis of PDEs · Mathematics 2018-12-20 Marco Cirant

The winning condition of a parity game with costs requires an arbitrary, but fixed bound on the cost incurred between occurrences of odd colors and the next occurrence of a larger even one. Such games quantitatively extend parity games…

Logic in Computer Science · Computer Science 2023-06-22 Alexander Weinert , Martin Zimmermann

Infinite games where several players seek to coordinate under imperfect information are known to be intractable, unless the information flow is severely restricted. Examples of undecidable cases typically feature a situation where players…

Logic in Computer Science · Computer Science 2014-05-01 Dietmar Berwanger , Anup Basil Mathew
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