Related papers: Geometry based heuristics for unit disk graphs
The problem of finding the densest subgraph in a given graph has several applications in graph mining, particularly in areas like social network analysis, protein and gene analyses etc. Depending on the application, finding dense subgraphs…
In this paper, we study fundamental parameterized problems such as $k$-Path/Cycle, Vertex Cover, Triangle Hitting Set, Feedback Vertex Set, and Cycle Packing for dynamic unit disk graphs. Given a vertex set $V$ changing dynamically under…
In this article, we study a generalized version of the maximum independent set and minimum dominating set problems, namely, the maximum $d$-distance independent set problem and the minimum $d$-distance dominating set problem on unit disk…
Given a graph $G$, the NP-hard Maximum Planar Subgraph problem (MPS) asks for a planar subgraph of $G$ with the maximum number of edges. There are several heuristic, approximative, and exact algorithms to tackle the problem, but---to the…
An instance of the graph-constrained max-cut (GCMC) problem consists of (i) an undirected graph G and (ii) edge-weights on a complete undirected graph on the same vertex set. The objective is to find a subset of vertices satisfying some…
There is a famous problem in geometric graph theory to find the chromatic number of the unit distance graph on Euclidean space; it remains unsolved. A theorem of Erdos and De-Bruijn simplifies this problem to finding the maximum chromatic…
Computing the number of realizations of a minimally rigid graph is a notoriously difficult problem. Towards this goal, for graphs that are minimally rigid in the plane, we take advantage of a recently published algorithm, which is the…
This paper addresses the problem of determining the maximum number of edges in a unit distance graph (UDG) of $n$ vertices using computer search. An unsolved problem of Paul Erd\H{o}s asks the maximum number of edges $u(n)$ a UDG of $n$…
Recent research on computing the diameter of geometric intersection graphs has made significant strides, primarily focusing on the 2D case where truly subquadratic-time algorithms were given for simple objects such as unit-disks and…
A \emph{disk graph} is the intersection graph of (closed) disks in the plane. We consider the classic problem of finding a maximum clique in a disk graph. For general disk graphs, the complexity of this problem is still open, but for unit…
Geometry processing presents a variety of difficult numerical problems, each seeming to require its own tailored solution. This breadth is largely due to the expansive list of geometric primitives, e.g., splines, triangles, and hexahedra,…
The graph matching optimization problem is an essential component for many tasks in computer vision, such as bringing two deformable objects in correspondence. Naturally, a wide range of applicable algorithms have been proposed in the last…
Given an n-vertex graph G, a drawing of G in the plane is a mapping of its vertices into points of the plane, and its edges into continuous curves, connecting the images of their endpoints. A crossing in such a drawing is a point where two…
We consider the situation where one is given a set S of points in the plane and a collection D of unit disks embedded in the plane. We show that finding a minimum cardinality subset of D such that any path between any two points in S is…
Simple heuristics often show a remarkable performance in practice for optimization problems. Worst-case analysis often falls short of explaining this performance. Because of this, "beyond worst-case analysis" of algorithms has recently…
We consider methods for finding a simple polygon of minimum (Min-Area) or maximum (Max-Area) possible area for a given set of points in the plane. Both problems are known to be NP-hard; at the center of the recent CG Challenge, practical…
The intersection graph of a collection of trapezoids with corner points lying on two parallel lines is called a trapezoid graph. Using binary indexed tree data structure, we improve algorithms for calculating the size and the number of…
We study the problem of selecting a maximum-weight subgraph of a given graph such that the subgraph can be drawn within a prescribed drawing area subject to given non-uniform vertex sizes. We develop and analyze heuristics both for the…
We contribute to the theoretical understanding of randomized search heuristics for dynamic problems. We consider the classical vertex coloring problem on graphs and investigate the dynamic setting where edges are added to the current graph.…
Let B be a finite collection of geometric (not necessarily convex) bodies in the plane. Clearly, this class of geometric objects naturally generalizes the class of disks, lines, ellipsoids, and even convex polygons. We consider geometric…