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Related papers: More on the cut and choose game

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An absorbing game is a stochastic game with a single nonabsorbing state. Such a game is called recursive if all players receive a payoff of 0 in the nonabsorbing state, and positive if all payoffs in absorbing states are positive. An action…

Optimization and Control · Mathematics 2025-12-05 Eilon Solan , Nicolas Vieille

A natural partial ordering exists on the set of all weighted games and, more broadly, on all linear games. We describe several properties of the partially ordered sets formed by these games and utilize this perspective to enumerate proper…

Combinatorics · Mathematics 2016-06-16 Sarah Mason , Jason Parsley

We study the following repeated non-atomic routing game. In every round, nature chooses a state in an i.i.d. manner according to a publicly known distribution, which influences link latency functions. The system planner makes private route…

Systems and Control · Electrical Eng. & Systems 2022-07-26 Yixian Zhu , Ketan Savla

In the Maker-Breaker positional game, Maker and Breaker take turns picking vertices of a hypergraph $H$, and Maker wins if and only if she possesses all the vertices of some edge of $H$. Deciding the outcome (i.e. which player has a winning…

Discrete Mathematics · Computer Science 2025-03-25 Florian Galliot , Sylvain Gravier , Isabelle Sivignon

Kopczy\'{n}ski (ICALP 2006) conjectured that prefix-independent half-positional winning conditions are closed under finite unions. We refute this conjecture over finite arenas. For that, we introduce a new class of prefix-independent…

Group Theory · Mathematics 2022-08-17 Alexander Kozachinskiy

Zeckendorf proved that every positive integer $n$ can be written uniquely as the sum of non-adjacent Fibonacci numbers; a similar result, though with a different notion of a legal decomposition, holds for many other sequences. We use these…

Number Theory · Mathematics 2018-09-17 Paul Baird-Smith , Alyssa Epstein , Kristen Flint , Steven J. Miller

We address the problem of fair division, or cake cutting, with the goal of finding truthful mechanisms. In the case of a general measure space ("cake") and non-atomic, additive individual preference measures - or utilities - we show that…

Computer Science and Game Theory · Computer Science 2010-10-27 Elchanan Mossel , Omer Tamuz

Let $S$ be the set of those $\alpha\in\omega_2$ that have cofinality $\omega_1$. It is consistent relative to a measurable that the nonempty player wins the pressing down game of length $\omega_1$, but not the Banach Mazur game of length…

Logic · Mathematics 2008-03-30 Jakob Kellner , Matti Pauna , Saharon Shelah

This paper studies Bayesian games with general action spaces, correlated types and interdependent payoffs. We introduce the condition of ``decomposable coarser payoff-relevant information'', and show that this condition is both sufficient…

General Economics · Economics 2021-06-17 Wei He , Xiang Sun , Yeneng Sun , Yishu Zeng

Escalation is a typical feature of infinite games. Therefore tools conceived for studying infinite mathematical structures, namely those deriving from coinduction are essential. Here we use coinduction, or backward coinduction (to show its…

Computer Science and Game Theory · Computer Science 2010-04-30 Pierre Lescanne , Perrinel Matthieu

Escalation is a typical feature of infinite games. Therefore tools conceived for studying infinite mathematical structures, namely those deriving from coinduction are essential. Here we use coinduction, or backward coinduction (to show its…

Computer Science and Game Theory · Computer Science 2011-12-16 Pierre Lescanne , Perrinel Matthieu

Subset take-away is a two-player game involving a fixed finite set A. Players alternate choosing a proper, non-empty subset of A, with the condition that one may not name a set containing a set that was named earlier. A player unable to…

Combinatorics · Mathematics 2016-05-05 J. Daniel Christensen , Mark Tilford

While discounted payoff games and classic games that reduce to them, like parity and mean-payoff games, are symmetric, their solutions are not. We have taken a fresh view on the properties that optimal solutions need to have, and devised a…

Data Structures and Algorithms · Computer Science 2026-03-11 Daniele Dell'Erba , Arthur Dumas , Sven Schewe

We prove game-theoretic versions of several classical results on nonrepetitive sequences, showing the existence of winning strategies using an extension of the Lov\'asz Local Lemma which can dramatically reduce the number of edges needed in…

Combinatorics · Mathematics 2010-10-28 Wesley Pegden

We study the conditions under which the iterated elimination of strictly dominated strategies is order independent and we identify a class of discontinuous games for which order does not matter. In this way, we answer the open problem…

Optimization and Control · Mathematics 2013-03-29 Monica Patriche

We study multi-player games with perfect information and general payoff function, where the set of stages is the set of non-positive integers $\{\ldots,-2,-1,0\}$. We define two related equilibrium concepts: one considering only deviations…

Optimization and Control · Mathematics 2025-12-02 Galit Ashkenazi-Golan , János Flesch , Eilon Solan

We introduce and study Maker/Breaker-type positional games on random graphs. Our main concern is to determine the threshold probability $p_{F}$ for the existence of Maker's strategy to claim a member of $F$ in the unbiased game played on…

Combinatorics · Mathematics 2007-05-23 Milos Stojakovic , Tibor Szabo

Among the strategic choices made by today's economic actors are choices about algorithms and computational resources. Different access to computational resources may result in a kind of economic asymmetry analogous to information asymmetry.…

Computer Science and Game Theory · Computer Science 2012-06-14 Sebastian Benthall , John Chuang

Recently, Press and Dyson have proposed a new class of probabilistic and conditional strategies for the two-player iterated Prisoner's Dilemma, so-called zero-determinant strategies. A player adopting zero-determinant strategies is able to…

Computer Science and Game Theory · Computer Science 2014-02-17 Liming Pan , Dong Hao , Zhihai Rong , Tao Zhou

In two-player games on graphs, the simplest possible strategies are those that can be implemented without any memory. These are called positional strategies. In this paper, we characterize objectives recognizable by deterministic B\"uchi…

Computer Science and Game Theory · Computer Science 2024-09-04 Patricia Bouyer , Antonio Casares , Mickael Randour , Pierre Vandenhove