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Two standard algorithms for approximately solving two-player zero-sum concurrent reachability games are value iteration and strategy iteration. We prove upper and lower bounds of 2^(m^(Theta(N))) on the worst case number of iterations…

Computer Science and Game Theory · Computer Science 2012-03-02 Kristoffer Arnsfelt Hansen , Rasmus Ibsen-Jensen , Peter Bro Miltersen

We study a pursuit-evasion differential game with finite number of pursuers and one evader in Hilbert space with geometric constraints on the control functions of players. We solve the game by presenting explicit strategies for pursuers…

Optimization and Control · Mathematics 2015-06-03 Mehdi Salimi , Massimiliano Ferrara

Mathematical billiards is much like the real game: a point mass, representing the ball, rolls in a straight line on a (perfectly friction-less) table, striking the sides according to the law of reflection. A billiard trajectory is then…

Dynamical Systems · Mathematics 2024-10-28 Hongjia H. Chen , Hinke M. Osinga

This paper is concerned with the closed-loop solvability of one kind of linear-quadratic Stackelberg stochastic differential game, where the coefficients are deterministic. The notion of the closed-loop solvability is introduced, which…

Optimization and Control · Mathematics 2021-01-01 Zixuan Li , Jingtao Shi

Japanese tatami mats are often arranged so that no four mats meet. This local restriction imposes a rich combinatorial structure when applied to monomino-domino coverings of rectilinear grids. We describe a modular, mechanical game board,…

Combinatorics · Mathematics 2013-03-19 Alejandro Erickson

In this paper, we use the properties of the self-polar triangle to not only show a novel method for a basic point-line enumerative problem of conics, but also present a series of closed-form solutions to the conics from all minimal…

Algebraic Geometry · Mathematics 2018-01-10 Yang Guo

In this paper we study a variant of the solitaire game Lights-Out, where the player's goal is to turn off a grid of lights. This variant is a two-player impartial game where the goal is to make the final valid move. This version is playable…

Combinatorics · Mathematics 2024-11-14 Eugene Fiorini , Maxwell Fogler , Katherine Levandosky , Bryan Lu , Jacob Porter , Andrew Woldar

Jigsaw puzzle solving, the problem of constructing a coherent whole from a set of non-overlapping unordered visual fragments, is fundamental to numerous applications, and yet most of the literature of the last two decades has focused thus…

Computer Vision and Pattern Recognition · Computer Science 2026-04-15 Peleg Harel Ofir Itzhak Shahar , Ohad Ben-Shahar

The game of Go has a long history in East Asian countries, but the field of Computer Go has yet to catch up to humans until the past couple of years. While the rules of Go are simple, the strategy and combinatorics of the game are immensely…

Artificial Intelligence · Computer Science 2019-07-12 Jeffrey Barratt , Chuanbo Pan

We consider one-round games between a classical referee and two players. One of the main questions in this area is the parallel repetition question: Is there a way to decrease the maximum winning probability of a game without increasing the…

Quantum Physics · Physics 2011-05-12 Julia Kempe , Thomas Vidick

We study the problem of finding Stackelberg equilibria in games with a massive number of players. So far, the only known game instances in which the problem is solved in polynomial time are some particular congestion games. However, a…

Computer Science and Game Theory · Computer Science 2019-05-31 Alberto Marchesi , Matteo Castiglioni , Nicola Gatti

We consider the problem of assigning radii to a given set of points in the plane, such that the resulting set of circles is connected, and the sum of radii is minimized. We show that the problem is polynomially solvable if a connectivity…

We prove NP-hardness and #P-hardness of Tetris clearing (clearing an initial board using a given sequence of pieces) with the Super Rotation System (SRS), even when the pieces are limited to any two of the seven Tetris piece types. This…

Computational Complexity · Computer Science 2024-04-17 MIT Hardness Group , Erik D. Demaine , Holden Hall , Jeffery Li

A cube is an 8-rep-tile: it is the union of eight smaller copies of itself. Is there a set with a hole which has this property? The computer found an interesting and complicated solution, which then could be simplified. We discuss some…

Metric Geometry · Mathematics 2023-01-02 Christoph Bandt , Dmitry Mekhontsev

In this paper we estimate from above the area of the graph of a singular map $u$ taking a disk to three vectors, the vertices of a triangle, and jumping along three $\mathcal{C}^2-$ embedded curves that meet transversely at only one point…

Analysis of PDEs · Mathematics 2019-01-08 Giovanni Bellettini , Alaa Elshorbagy , Maurizio Paolini , Riccardo Scala

Tablut is a complete-knowledge, deterministic, and asymmetric board game, which has not been solved nor properly studied yet. In this work, its rules and characteristics are presented, then a study on its complexity is reported. An upper…

Computational Complexity · Computer Science 2021-01-29 Andrea Galassi

We study the complexity of the popular one player combinatorial game known as Flood-It. In this game the player is given an n by n board of tiles where each tile is allocated one of c colours. The goal is to make the colours of all tiles…

Data Structures and Algorithms · Computer Science 2011-06-10 Raphael Clifford , Markus Jalsenius , Ashley Montanaro , Benjamin Sach

A rectilinear polygon is a polygon whose edges are axis-aligned. Walking counterclockwise on the boundary of such a polygon yields a sequence of left turns and right turns. The number of left turns always equals the number of right turns…

Computational Geometry · Computer Science 2022-09-23 William S. Evans , Krzysztof Fleszar , Philipp Kindermann , Noushin Saeedi , Chan-Su Shin , Alexander Wolff

This article presents a new three-player version of the bridge playing card game for the purpose of ending fixed partnerships so that the play can be more dynamic and flexible. By dynamically redefining team makeup in real time, this game…

Computer Science and Game Theory · Computer Science 2025-08-08 Sourish Sarkar , Aritrabha Majumdar , Moutushi Chatterjee

We introduce a new virtual environment for simulating a card game known as "Big 2". This is a four-player game of imperfect information with a relatively complicated action space (being allowed to play 1,2,3,4 or 5 card combinations from an…

Machine Learning · Computer Science 2018-09-03 Henry Charlesworth
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