Related papers: Colored loop-erased random walk on the complete gr…
Consider the braid group $B_3=< a,b| aba=bab>$ and the nearest neighbor random walk defined by a probability $\nu$ with support $\{a,a^{-1},b,b^{-1}\}$. The rate of escape of the walk is explicitly expressed in function of the unique…
We present a study demonstrating how random walk algorithms can be used for evolutionary image transition. We design different mutation operators based on uniform and biased random walks and study how their combination with a baseline…
We establish and generalise several bounds for various random walk quantities including the mixing time and the maximum hitting time. Unlike previous analyses, our derivations are based on rather intuitive notions of local expansion…
We consider the random walk in an \emph{i.i.d.} random environment on the infinite $d$-regular tree for $d \geq 3$. We consider the tree as a Cayley graph of free product of finitely many copies of $\Zbold$ and $\Zbold_2$ and define the…
We consider a specific random graph which serves as a disordered medium for a particle performing biased random walk. Take a two-sided infinite horizontal ladder and pick a random spanning tree with a certain edge weight $c$ for the…
An incidence of a graph $G$ is a pair $(v,e)$ where $v$ is a vertex of $G$ and $e$ an edge incident to $v$. Two incidences $(v,e)$ and $(w,f)$ are adjacent whenever $v = w$, or $e = f$, or $vw = e$ or $f$. The incidence coloring game [S.D.…
We derive a perturbation expansion for general self-interacting random walks, where steps are made on the basis of the history of the path. Examples of models where this expansion applies are reinforced random walk, excited random walk, the…
The determination of the Hausdorff dimension of the scaling limit of loop-erased random walk is closely related to the study of the one-point function of loop-erased random walk, i.e., the probability a loop-erased random walk passes…
In the broadcasting problem on trees, a $\{-1,1\}$-message originating in an unknown node is passed along the tree with a certain error probability $q$. The goal is to estimate the original message without knowing the order in which the…
We give a deterministic algorithm to construct a graph with no loops (a tree or a forest) whose vertices are the points of a d-dimensional stationary Poisson process S, subset of R^d. The algorithm is independent of the origin of…
We consider loop-erased random walk (LERW) running between two boundary points of a square grid approximation of a planar simply connected domain. The LERW Green's function is the probability that the LERW passes through a given edge in the…
A Random Walk in Changing Environment (RWCE) is a weighted random walk on a locally finite, connected graph $G$ with random, time-dependent edge-weights. This includes self-interacting random walks, where the edge-weights depend on the…
This thesis examines edge-reinforced random walks with some modifications to the standard definition. An overview of known results relating to the standard model is given and the proof of recurrence for the standard linearly edge-reinforced…
Let X and Y be independent transient Markov chains on the same state space that have the same transition probabilities. Let L denote the ``loop-erased path'' obtained from the path of X by erasing cycles when they are created. We prove that…
The mixing time of a random walk, with or without backtracking, on a random graph generated according to the configuration model on $n$ vertices, is known to be of order $\log n$. In this paper we investigate what happens when the random…
We consider a random walk on the first quadrant of the square lattice, whose increment law is, roughly speaking, homogeneous along a finite number of half-lines near each of the two boundaries, and hence essentially specified by…
We present a randomized algorithm that, given a constant $\epsilon > 0$, outputs a proper $(1+\epsilon)\Delta$-edge-coloring of an $m$-edge simple graph $G$ of maximum degree $\Delta \geq 1/\epsilon$ in $O(m)$ time with high probability.…
We consider a ballistic random walk in an i.i.d. random environment that does not allow retreating in a certain fixed direction. Homogenization and regeneration techniques combine to prove a law of large numbers and an averaged invariance…
We show how to compute the probabilities of various connection topologies for uniformly random spanning trees on graphs embedded in surfaces. As an application, we show how to compute the "intensity" of the loop-erased random walk in…
We study a one-dimensional random walk among random conductances, with unbounded jumps. Assuming the ergodicity of the collection of conductances and a few other technical conditions (uniform ellipticity and polynomial bounds on the tails…