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Japanese tatami mats are often arranged so that no four mats meet. This local restriction imposes a rich combinatorial structure when applied to monomino-domino coverings of rectilinear grids. We describe a modular, mechanical game board,…

Combinatorics · Mathematics 2013-03-19 Alejandro Erickson

Clobber is a new two-player board game. In this paper, we introduce the one-player variant Solitaire Clobber where the goal is to remove as many stones as possible from the board by alternating white and black moves. We show that a…

Discrete Mathematics · Computer Science 2007-05-23 Erik D. Demaine , Martin L. Demaine , Rudolf Fleischer

This paper collects some problems that I have encountered during the years, have puzzled me and which, to the best of my knowledge, are still open. Most of them are well-known and have been first stated by other authors. In this sad season…

Analysis of PDEs · Mathematics 2020-03-26 Giovanni Alessandrini

In recent literature there are an increasing number of papers where the forbidden sets of difference equations are computed. We review and complete different attempts to describe the forbidden set and propose new perspectives for further…

Dynamical Systems · Mathematics 2015-05-27 Francisco Balibrea , Antonio Cascales

Games have benchmarked AI methods since the inception of the field, with classic board games such as Chess and Go recently leaving room for video games with related yet different sets of challenges. The set of AI problems associated with…

Artificial Intelligence · Computer Science 2019-07-16 Amy K. Hoover , Julian Togelius , Scott Lee , Fernando de Mesentier Silva

Pebble games were extensively studied in the 1970s and 1980s in a number of different contexts. The last decade has seen a revival of interest in pebble games coming from the field of proof complexity. Pebbling has proven to be a useful…

Computational Complexity · Computer Science 2015-07-01 Jakob Nordstrom

We discuss the practical problems arising when constructing any (new or old) scales on slide rules, i.e. realizing the theory in the practice. This might help anyone in planning and realizing (mainly the magnitude and labeling of) new…

History and Overview · Mathematics 2017-06-15 Istvan Szalkai , Ace Hoffman

We consider the computational complexity of the question whether a certain strategy can be removed from a game by means of iterated elimination of dominated strategies. In particular, we study the influence of different definitions of…

Computational Complexity · Computer Science 2010-01-20 Arno Pauly

We obtain some rigidity results for overdetermined boundary value problems for singular solutions in bounded domains.

Analysis of PDEs · Mathematics 2024-02-21 Francesco Esposito , Berardino Sciunzi , Nicola Soave

Tablut is a complete-knowledge, deterministic, and asymmetric board game, which has not been solved nor properly studied yet. In this work, its rules and characteristics are presented, then a study on its complexity is reported. An upper…

Computational Complexity · Computer Science 2021-01-29 Andrea Galassi

The peer review system as used in several computer science communities has several flaws including long review times, overloaded reviewers, as well as fostering of niche topics. These flaws decrease quality, lower impact, slowdown the…

Digital Libraries · Computer Science 2015-03-19 Jens Dittrich

Edge-matching problems, also called edge matching puzzles, are abstractions of placement problems with neighborhood conditions. Pieces with colored edges have to be placed on a board such that adjacent edges have the same color. The problem…

Data Structures and Algorithms · Computer Science 2017-03-29 Martin Ebbesen , Paul Fischer , Carsten Witt

The effect of removing gamification elements from interactive systems has been a long-standing question in gamification research. Early work and foundational theories raised concerns about the endurance of positive effects and the emergence…

Human-Computer Interaction · Computer Science 2021-03-16 Katie Seaborn

We analyze a solitaire game in which a demon rearranges some cards after each move. The graph edge coloring theorems of K\H{o}nig (1931) and Vizing (1964) follow from the winning strategies developed.

Combinatorics · Mathematics 2021-04-13 Brian Rabern , Landon Rabern

Collectible card games are challenging, widely played games that have received increasing attention from the AI research community in recent years. Despite important breakthroughs, the field still poses many unresolved challenges. This work…

Artificial Intelligence · Computer Science 2024-12-11 Ronaldo e Silva Vieira , Anderson Rocha Tavares , Luiz Chaimowicz

The paper has been withdrawn.

Combinatorics · Mathematics 2010-10-12 Hau-wen Huang

We give a simple proof of that determining solvability of Shisen-Sho boards is NP-complete. Furthermore, we show that under realistic assumptions, one can compute in logarithmic time if two tiles form a playable pair. We combine an…

Data Structures and Algorithms · Computer Science 2020-10-20 Michiel de Bondt

In this paper, we study some cards shuffles which are used by magicians. We focus ourselves on the possibility to hit eventually the initial state after several shuffles. This is a classical problem arising in discrete dynamical systems.…

History and Overview · Mathematics 2011-08-15 Aimé Lachal

This short note, in part of expository nature, points out several new or recent consequences of a quite nice decomposition for positive semi-definite matrices.

Functional Analysis · Mathematics 2012-02-03 Jean-Christophe Bourin , Eun-Young Lee , Minghua Lin

In this paper I investigate the problem of tagging elements of a set, and the elements of those elements, uniquely, when they admit an order, and two boundary elements are tagged. A heuristic sorting algorithm is also investigated. (Updated…

Data Structures and Algorithms · Computer Science 2012-06-28 Sayandeep Khan