Related papers: Generating irreducible triangulations of surfaces
We explore the existence of irreducible and reducible arc-sections in an irreducible hypersurface singularity germ along finite projections. In particular we provide examples of irreducible isolated hypersurface singularities for which no…
The ideal (tagged resp.) triangulation of bounded surface with marked points are associated with skew-symmetric (skew-symmetrizable) exchange matrices. An algo- rithm is established to decompose the graph associated to such matrix. There…
3D printing of surfaces has become an established method for prototyping and visualisation. However, surfaces often contain certain degenerations, such as self-intersecting faces or non-manifold parts, which pose problems in obtaining a 3D…
We count the number of irreducible polynomials in several variables of a given degree over a finite field. The results are expressed in terms of a generating series, an exact formula and an asymptotic approximation. We also consider the…
Triangular decomposition is a classic, widely used and well-developed way to represent algebraic varieties with many applications. In particular, there exist sharp degree bounds for a single triangular set in terms of intrinsic data of the…
We compute the number of triangulations of a convex $k$-gon each of whose sides is subdivided by $r-1$ points. We find explicit formulas and generating functions, and we determine the asymptotic behaviour of these numbers as $k$ and/or $r$…
A fixed set of vertices in the plane may have multiple planar straight-line triangulations in which the degree of each vertex is the same. As such, the degree information does not completely determine the triangulation. We show that even if…
Computations in Dynamical Triangulation Models of Four-Dimensional Quantum Gravity involve weighted averaging over sets of all distinct triangulations of compact four-dimensional manifolds. In order to be able to perform such computations…
We introduce and study an infinite random triangulation of the unit disk that arises as the limit of several recursive models. This triangulation is generated by throwing chords uniformly at random in the unit disk and keeping only those…
We introduce series-triangular graph embeddings and show how to partition point sets with them. This result is then used to improve the upper bound on the number of Steiner points needed to obtain compatible triangulations of point sets.…
We classify all closed non-orientable $\mathbb{P}^2$-irreducible 3-manifolds obtained by identifying the faces of a cube. These turn out to be the closed non-orientable $\mathbb{P}^2$-irreducible 3-manifolds with surface-complexity one. We…
We characterise which simplicial surfaces can be folded onto a triangle. We define a notion of folding that incorporates the non-intersection-properties of real materials. All of the surfaces foldable onto a triangle admit a…
We propose an algorithm to create a 3-colorable Delaunay Triangulation. The input of the problem we are trying to solve is a set X of n twodimensional points. The output is a 3-colorable two-dimensional Delaunay triangulation T for X U Y ,…
We determine some of the derived equivalences of a class of gentle algebras called surface algebras. These algebras are constructed from an unpunctured Riemann surface of genus 0 with boundary and marked points by introducing cuts in…
We develop a method to compute the generating function of the number of vertices inside certain regions of the Uniform Infinite Planar Triangulation (UIPT). The computations are mostly combinatorial in flavor and the main tool is the…
We generalise surface cluster algebras to the case of infinite surfaces where the surface contains finitely many accumulation points of boundary marked points. To connect different triangulations of an infinite surface, we consider infinite…
In this paper we present methods for triangulation of infinite cylinders from image line silhouettes. We show numerically that linear estimation of a general quadric surface is inherently a badly posed problem. Instead we propose to…
We show that there are a finite number of possible pictures for a surface in a tetrahedron with local index $n$. Combined with previous results, this establishes that any topologically minimal surface can be transformed into one with a…
There are many fundamental algorithmic problems on triangulated 3-manifolds whose complexities are unknown. Here we study the problem of finding a taut angle structure on a 3-manifold triangulation, whose existence has implications for both…
We provide algorithms to reconstruct rational ruled surfaces in three-dimensional projective space from the `apparent contour' of a single projection to the projective plane. We deal with the case of tangent developables and of general…