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Related papers: Motion camouflage in three dimensions

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In this paper, we address the problem of enclosing an arbitrarily moving target in three dimensions by a single pursuer while ensuring the pursuer's safety by preventing collisions with the target. The proposed guidance strategy steers the…

Systems and Control · Electrical Eng. & Systems 2024-10-18 Praveen Kumar Ranjan , Abhinav Sinha , Yongcan Cao

This paper considers a scenario of pursuing a moving target that may switch behaviors due to external factors in a dynamic environment by motion estimation using visual sensors. First, we present an improved Visual Motion Observer with…

Systems and Control · Electrical Eng. & Systems 2022-08-19 Marco Omainska , Junya Yamauchi , Masayuki Fujita

This paper studies a leader-follower formation tracking problem where the leaders are moving at the same unknown bounded velocity. A distance-based control law is proposed for follower agents to maintain the desired distances in the…

Systems and Control · Electrical Eng. & Systems 2021-06-22 Dung Van Vu , Minh Hoang Trinh , Hyo-Sung Ahn

We present a guidance by repulsion model based on a driver-evader interaction where the driver, assumed to be faster than the evader, follows the evader but cannot be arbitrarily close to it, and the evader tries to move away from the…

Optimization and Control · Mathematics 2016-04-20 Ramón Escobedo , Aitziber Ibañez , Enrique Zuazua

The pursuit-evasion game is studied for two adversarial active agents, modelled as a deterministic self-steering pursuer and a stochastic, cognitive evader. The pursuer chases the evader by reorienting its propulsion direction with limited…

Biological Physics · Physics 2026-05-29 Segun Goh , Dennis Haustein , Gerhard Gompper

Cyclic pursuit frameworks, which are built upon pursuit interactions between neighboring agents in a cycle graph, provide an efficient way to create useful global behaviors in a collective of autonomous robots. Previous work had considered…

Systems and Control · Computer Science 2017-11-16 Kevin S. Galloway , Biswadip Dey

This letter proposes a novel continuous-time dynamic programming framework to determine when it is optimal for a pursuer to use MC amidst uncertainty in the evader's escape attempt time. We motivate this framework through the model problem…

Optimization and Control · Mathematics 2024-11-27 Mallory E. Gaspard

A circular pursuit guidance problem involving pursuer-target engagement is studied in this paper using a bifurcation theory based numerical approach. While target is modeled as a point mass moving around in a circle with certain velocity,…

Systems and Control · Electrical Eng. & Systems 2026-04-13 Kavita Shekhawat , Nandan K Sinha

In this work, a novel Dynamic Movement Primitive (DMP) formulation is proposed which supports reversibility, i.e. backwards reproduction of a learned trajectory. Apart from sharing all favourable properties of the original DMP, decoupling…

Robotics · Computer Science 2021-10-28 Antonis Sidiropoulos , Zoe Doulgeri

We present an approach to path following using so-called control funnel functions. Synthesizing controllers to "robustly" follow a reference trajectory is a fundamental problem for autonomous vehicles. Robustness, in this context, requires…

Robotics · Computer Science 2018-08-06 Hadi Ravanbakhsh , Sina Aghli , Christoffer Heckman , Sriram Sankaranarayanan

In this paper, we present a game-theoretic feedback terminal guidance law for an autonomous, unpowered hypersonic pursuit vehicle that seeks to intercept an evading ground target whose motion is constrained in a one-dimensional space. We…

Systems and Control · Electrical Eng. & Systems 2022-01-14 Yoonjae Lee , Efstathios Bakolas , Maruthi R. Akella

In this work, we develop an automated method to generate 3D human walking motion in simulation which is comparable to real-world human motion. At the core, our work leverages the ability of deep reinforcement learning methods to learn…

Robotics · Computer Science 2021-03-16 Visak Kumar

This article explores human-like movement from a fresh perspective on motion planning. We analyze the coordinated and compliant movement mechanisms of the human body from the perspective of biomechanics. Based on these mechanisms, we…

Robotics · Computer Science 2024-10-22 Lei Shi , Qichao Liu , Cheng Zhou , Wentao Gao , Haotian Wu , Yu Zheng , Xiong Li

Existing works on motion deblurring either ignore the effects of depth-dependent blur or work with the assumption of a multi-layered scene wherein each layer is modeled in the form of fronto-parallel plane. In this work, we consider the…

Computer Vision and Pattern Recognition · Computer Science 2022-02-08 Kuldeep Purohit , Subeesh Vasu , M. Purnachandra Rao , A. N. Rajagopalan

The analysis of human motion opens up a wide range of possibilities, such as realistic training simulations or authentic motions in robotics or animation. One of the problems underlying motion analysis is the meaningful comparison of…

Graphics · Computer Science 2020-08-14 Anna Sebernegg , Peter Kán , Hannes Kaufmann

In this paper, we consider a one dimensional pursuit law with delay which is derived from traffic flow modelling. It takes the form of an infinite system of first order coupled delayed equations. Each equation describes the motion of a…

Analysis of PDEs · Mathematics 2017-01-12 Jérémy Firozaly

Motion trajectories offer reliable references for physics-based motion learning but suffer from sparsity, particularly in regions that lack sufficient data coverage. To address this challenge, we introduce a self-supervised, structured…

Machine Learning · Computer Science 2024-02-22 Chenhao Li , Elijah Stanger-Jones , Steve Heim , Sangbae Kim

The biomechanics of the human body gives subjects a high degree of freedom in how they can execute movement. Nevertheless, subjects exhibit regularity in their movement patterns. One way to account for this regularity is to suppose that…

Quantitative Methods · Quantitative Biology 2018-12-11 Stuart Hagler

Trajectories in human aimed movements are inherently variable. Using the concept of positional variance profiles, such trajectories are shown to be decomposable into two phases: In a first phase, the variance of the limb position over many…

Human-Computer Interaction · Computer Science 2020-12-15 Julien Gori , Olivier Rioul

When learning to play an imperfect information game, it is often easier to first start with the basic mechanics of the game rules. For example, one can play several example rounds with private cards revealed to all players to better…

Computer Science and Game Theory · Computer Science 2025-05-27 Benjamin Heymann , Marc Lanctot