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We study a modified prisoner's dilemma game taking place on two-dimensional disordered square lattices. The players are pure strategists and can either cooperate or defect with their immediate neighbors. In the generations each player…
The impartial combinatorial game Kayles is played on a row of pins, with players taking turns removing either a single pin or two adjacent pins. A natural partizan variation is to allow one player to remove only a single pin and the other…
We study the structural complexity of bimatrix games, formalized via rank, from an empirical perspective. We consider a setting where we have data on player behavior in diverse strategic situations, but where we do not observe the relevant…
Baseball is one of the few sports in which each team plays a game nearly everyday. For instance, in the baseball league in South Korea, namely the KBO (Korea Baseball Organization) league, every team has a game everyday except for Mondays.…
We consider Palm distributions arising in a Markov process with time homogeneous transitions which is jointly stationary with multiple point processes. Motivated by a BAR approach studied in the recent paper Braverman, Dai and Miyazawa…
Much recent interest has focused on "open" dynamical systems, in which a classical map or flow is considered only until the trajectory reaches a "hole", at which the dynamics is no longer considered. Here we consider questions pertaining to…
Developing satisfactory methodology for the analysis of Markov random field is a very challenging task. Indeed, due to the Markovian dependence structure, the normalizing constant of the fields cannot be computed using standard analytical…
We show that prices and shortfall risks of game (Israeli) barrier options in a sequence of binomial approximations of the Black--Scholes (BS) market converge to the corresponding quantities for similar game barrier options in the BS market…
Despite growing interest in quantifying and modeling the scoring dynamics within professional sports games, relative little is known about what patterns or principles, if any, cut across different sports. Using a comprehensive data set of…
We address the problem of building a decision model for a specific bidding situation in the game of Bridge. We propose the following multi-step methodology i) Build a set of examples for the decision problem and use simulations to associate…
Parrondo games with one-dimensional spatial dependence were introduced by Toral and extended to the two-dimensional setting by Mihailovi\'c and Rajkovi\'c. $MN$ players are arranged in an $M\times N$ array. There are three games, the fair,…
The choice titration procedure presents a subject with a repeated choice between a standard option that always provides the same reward and an adjusting option for which the reward schedule is adjusted based on the subjects previous…
We introduce a new family of one-player games, involving the movement of coins from one configuration to another. Moves are restricted so that a coin can be placed only in a position that is adjacent to at least two other coins. The goal of…
Eigenstates and energy levels of a square quantum billiard in a magnetic field, or with an Aharonov-Bohm flux line, are found in quasiclassical approximation, that is, for high enough energy. Explicit formulas for the energy levels and…
The Maker-Breaker connectivity game and Hamilton cycle game belong to the best studied games in positional games theory, including results on biased games, games on random graphs and fast winning strategies. Recently, the Connector-Breaker…
With the aid of mathematical modelling (basic tool is the random walk with absorbing barriers) we derive subsequent formulas to study the effect of different versions of possible rules. For different rules the probability of winning a game,…
Analytically tractable dynamical systems exhibiting a whole range of normal and anomalous deterministic diffusion are rare. Here we introduce a simple non-chaotic model in terms of an interval exchange transformation suitably lifted onto…
This paper considers a time-varying game with $N$ players. Every time slot, players observe their own random events and then take a control action. The events and control actions affect the individual utilities earned by each player. The…
Simple games cover voting systems in which a single alternative, such as a bill or an amendment, is pitted against the status quo. A simple game or a yes-no voting system is a set of rules that specifies exactly which collections of ``yea''…
We consider two-person sports where each rally is initiated by a \emph{server}, the other player (the \emph{receiver}) becoming the server when he/she wins a rally. Historically, these sports used a scoring based on the \emph{side-out…