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Norms have been extensively proposed as coordination mechanisms for both agent and human societies. Nevertheless, choosing the norms to regulate a society is by no means straightforward. The reasons are twofold. First, the norms to choose…

Multiagent Systems · Computer Science 2017-04-04 Maite Lopez-Sanchez , Marc Serramia , Juan A. Rodriguez-Aguilar , Javier Morales , Michael Wooldridge

It is introduced the concept of Superiority Degree one competitive decision over another. On the basis of this concept the mathematics theoretic structure is developed, which is part of pairs comparisons branch in modern decision making…

Optimization and Control · Mathematics 2010-03-05 Vladimer Zhukovin , Zurab Alimbarashvili

Various tasks in decision making and decision support systems require selecting a preferred subset of a given set of items. Here we focus on problems where the individual items are described using a set of characterizing attributes, and a…

Artificial Intelligence · Computer Science 2014-01-16 Maxim Binshtok , Ronen I. Brafman , Carmel Domshlak , Solomon Eyal Shimony

Classification problems in security settings are usually contemplated as confrontations in which one or more adversaries try to fool a classifier to obtain a benefit. Most approaches to such adversarial classification problems have focused…

Machine Learning · Statistics 2019-09-25 Roi Naveiro , Alberto Redondo , David Ríos Insua , Fabrizio Ruggeri

The transitivity of preferences is one of the basic assumptions used in the theory of games and decisions. It is often equated with rationality of choice and is considered useful in building rankings. Intransitive preferences are considered…

Quantum Physics · Physics 2015-06-23 Marcin Makowski , Edward W. Piotrowski , Jan Sładkowski

Selectional preference learning methods have usually focused on word-to-class relations, e.g., a verb selects as its subject a given nominal class. This papers extends previous statistical models to class-to-class preferences, and presents…

Computation and Language · Computer Science 2007-05-23 E. Agirre , D. Martinez

Relational structures are emerging as ubiquitous mathematical machinery in the semantics of open systems of various kinds. Cartesian bicategories are a well-known categorical algebra of relations that has proved especially useful in recent…

Logic in Computer Science · Computer Science 2020-03-24 Filippo Bonchi , Jens Seeber , Pawel Sobocinski

The binary relation framework has been shown to be applicable to many real-life preference handling scenarios. Here we study preference contraction: the problem of discarding selected preferences. We argue that the property of minimality…

Artificial Intelligence · Computer Science 2009-03-12 Denis Mindolin , Jan Chomicki

Literature involving preferences of artificial agents or human beings often assume their preferences can be represented using a complete transitive binary relation. Much has been written however on different models of preferences. We review…

Artificial Intelligence · Computer Science 2018-01-17 Olivier Cailloux , Sébastien Destercke

Standard methods of using categorical variables as predictors either endow them with an ordinal structure or assume they have no structure at all. However, categorical variables often possess structure that is more complicated than a linear…

Machine Learning · Statistics 2020-04-17 Brian Lucena

We study situations where a group of voters need to take a collective decision over a number of public issues, with the goal of getting a result that reflects the voters' opinions in a proportional manner. Our focus is on interconnected…

Computer Science and Game Theory · Computer Science 2025-09-25 Julian Chingoma , Umberto Grandi , Arianna Novaro

Different constructions in the recursion theory use the so-called priority arguments. A general scheme was suggested by A.~Lachlan. Based on his work, we define the notion of a priority-closed class of requirements. Then, for a specific…

Logic · Mathematics 2018-11-19 Alexander Shen

This paper maps out the relation between different approaches for handling preferences in argumentation with strict rules and defeasible assumptions by offering translations between them. The systems we compare are: non-prioritized defeats…

Artificial Intelligence · Computer Science 2017-10-02 Jesse Heyninck , Christian Straßer , Pere Pardo

A large body of research is currently investigating on the connection between machine learning and game theory. In this work, game theory notions are injected into a preference learning framework. Specifically, a preference learning problem…

Machine Learning · Computer Science 2018-12-20 Mirko Polato , Fabio Aiolli

Ranking problems, also known as preference learning problems, define a widely spread class of statistical learning problems with many applications, including fraud detection, document ranking, medicine, credit risk screening, image ranking…

Machine Learning · Computer Science 2020-12-17 Tino Werner

Several rules for social choice are examined from a unifying point of view that looks at them as procedures for revising a system of degrees of belief in accordance with certain specified logical constraints. Belief is here a social…

Artificial Intelligence · Computer Science 2015-05-06 Rosa Camps , Xavier Mora , Laia Saumell

Generalized linear and additive models are very efficient regression tools but the selection of relevant terms becomes difficult if higher order interactions are needed. In contrast, tree-based methods also known as recursive partitioning…

Methodology · Statistics 2015-04-21 Gerhard Tutz , Moritz Berger

A decision is an act or event of decision taking. Decision making always includes decision taking, the latter not involving significant exchanges with non-deciding agents. A decision outcome is a piece of storable information constituting…

Other Computer Science · Computer Science 2014-08-12 J. A. Bergstra

In most contemporary approaches to decision making, a decision problem is described by a sets of states and set of outcomes, and a rich set of acts, which are functions from states to outcomes over which the decision maker (DM) has…

Computer Science and Game Theory · Computer Science 2021-09-07 Lawrence Blume , David Easley , Joseph Y. Halpern

We investigate the problem of deciding whether a given preference profile is close to having a certain nice structure, as for instance single-peaked, single-caved, single-crossing, value-restricted, best-restricted, worst-restricted,…

Computer Science and Game Theory · Computer Science 2015-09-16 Robert Bredereck , Jiehua Chen , Gerhard J. Woeginger