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We study the puzzle graphs of hexagonal sliding puzzles of various shapes and with various numbers of holes. The puzzle graph is a combinatorial model which captures the solvability and the complexity of sequential mechanical puzzles.…

Combinatorics · Mathematics 2022-01-05 Ray Karpman , Erika Roldan

Consider a distribution of pebbles on a connected graph $G$. A pebbling move removes two pebbles from a vertex and places one to an adjacent vertex. A vertex is reachable under a pebbling distribution if it has a pebble after the…

Combinatorics · Mathematics 2018-04-12 Andrzej Czygrinow , Glenn Hurlbert , Gyula Y. Katona , László F. Papp

How many moves does it take to solve Rubik's Cube? Positions are known that require 20 moves, and it has already been shown that there are no positions that require 27 or more moves; this is a surprisingly large gap. This paper describes a…

Symbolic Computation · Computer Science 2008-03-25 Tomas Rokicki

Juggling patterns can be mathematically modeled as closed walks within directed state graphs. In this paper, we present a unified framework of unbounded juggling patterns and its variations (including multiplex, colored, and passing)…

In this short paper we study the game of cops and robbers, which is played on the vertices of some fixed graph $G$. Cops and a robber are allowed to move along the edges of $G$ and the goal of cops is to capture the robber. The cop number…

Combinatorics · Mathematics 2010-04-13 Alex Scott , Benny Sudakov

We study the complexity of symmetric assembly puzzles: given a collection of simple polygons, can we translate, rotate, and possibly flip them so that their interior-disjoint union is line symmetric? On the negative side, we show that the…

We study the problem of colouring the vertices of a polygon, such that every viewer in it can see a unique colour. The goal is to minimise the number of colours used. This is also known as the conflict-free chromatic guarding problem with…

Computational Geometry · Computer Science 2020-04-07 Onur Çağırıcı , Subir Kumar Ghosh , Petr Hliněný , Bodhayan Roy

Consider a distribution of pebbles on a graph. A pebbling move removes two pebbles from a vertex and place one at an adjacent vertex. A vertex is reachable under a pebble distribution if it has a pebble after the application of a sequence…

Combinatorics · Mathematics 2023-01-25 László F. Papp

The 2048 game involves tiles labeled with powers of two that can be merged to form bigger powers of two; variants of the same puzzle involve similar merges of other tile values. We analyze the maximum score achievable in these games by…

Discrete Mathematics · Computer Science 2018-04-23 David Eppstein

The main problem addressed here is to decide whether it is possible or not to go from a given position on a peg-solitaire board to another one. No non-trivial sufficient conditions are known, but tests have been devised to show…

Combinatorics · Mathematics 2008-01-07 Olivier Ramaré

More than a century after its proposal, the Towers of Hanoi puzzle with 4 pegs was solved by Thierry Bousch in a breakthrough paper in 2014. The general problem with p pegs is still open, with the best lower bound on the minimum number of…

Combinatorics · Mathematics 2015-08-19 Codrut Grosu

The game of memory is played with a deck of n pairs of cards. The cards in each pair are identical. The deck is shuffled and the cards laid face down. A move consists of flipping over first one card then another. The cards are removed from…

Probability · Mathematics 2012-08-27 Daniel J. Velleman , Gregory S. Warrington

We prove that a particular pushing-blocks puzzle is intractable in 2D, improving an earlier result that established intractability in 3D [OS99]. The puzzle, inspired by the game *PushPush*, consists of unit square blocks on an integer…

Computational Geometry · Computer Science 2007-05-23 Erik D. Demaine , Martin L. Demaine , Joseph O'Rourke

Given $k\ge 3$ heaps of tokens. The moves of the 2-player game introduced here are to either take a positive number of tokens from at most $k-1$ heaps, or to remove the {\sl same} positive number of tokens from all the $k$ heaps. We analyse…

Combinatorics · Mathematics 2007-05-23 Aviezri S. Fraenkel , Dmitri Zusman

We investigate the reconfiguration of $n$ blocks, or "tokens", in the square grid using "line pushes". A line push is performed from one of the four cardinal directions and pushes all tokens that are maximum in that direction to the…

Combinatorics · Mathematics 2023-10-16 Hugo A. Akitaya , Maarten Löffler , Giovanni Viglietta

We consider systems of "pinned balls," i.e., balls that have fixed positions and pseudo-velocities. Pseudo-velocities change according to the same rules as those for velocities of totally elastic collisions between moving balls. The times…

Dynamical Systems · Mathematics 2022-03-18 Krzysztof Burdzy , Mauricio Duarte

The 2-player impartial game of Wythoff Nim is played on two piles of tokens. A move consists in removing any number of tokens from precisely one of the piles or the same number of tokens from both piles. The winner is the player who removes…

Combinatorics · Mathematics 2010-10-29 Urban Larsson

We study the complexity of a particular class of board games, which we call `slide and merge' games. Namely, we consider 2048 and Threes, which are among the most popular games of their type. In both games, the player is required to slide…

Computational Complexity · Computer Science 2015-01-19 Ahmed Abdelkader , Aditya Acharya , Philip Dasler

We prove that a particular pushing-blocks puzzle is intractable in 3D. The puzzle, inspired by the game PushPush, consists of unit square blocks on an integer lattice. An agent may push blocks (but never pull them) in attempting to move…

Computational Geometry · Computer Science 2007-05-23 Joseph O'Rourke , The Smith Problem Solving Group

Consider $n^2-1$ unit-square blocks in an $n \times n$ square board, where each block is labeled as movable horizontally (only), movable vertically (only), or immovable -- a variation of Rush Hour with only $1 \times 1$ cars and fixed…

Computational Complexity · Computer Science 2020-05-05 Josh Brunner , Lily Chung , Erik D. Demaine , Dylan Hendrickson , Adam Hesterberg , Adam Suhl , Avi Zeff