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Related papers: Peg Jumping for Fun and Profit

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We study the classical game of peg solitaire when diagonal jumps are allowed. We prove that on many boards, one can begin from a full board with one peg missing, and finish with one peg anywhere on the board. We then consider the problem of…

Combinatorics · Mathematics 2007-05-23 George I. Bell

We consider the one-person game of peg solitaire on a triangular board of arbitrary size. The basic game begins from a full board with one peg missing and finishes with one peg at a specified board location. We develop necessary and…

Combinatorics · Mathematics 2009-01-17 George I. Bell

In the game of pegging, each vertex of a graph is considered a hole into which a peg can be placed. A pegging move is performed by jumping one peg over another peg, and then removing the peg that has been jumped over from the graph. We…

Combinatorics · Mathematics 2011-03-03 Ariel Levavi

We introduce a new family of one-player games, involving the movement of coins from one configuration to another. Moves are restricted so that a coin can be placed only in a position that is adjacent to at least two other coins. The goal of…

Discrete Mathematics · Computer Science 2007-05-23 Erik D. Demaine , Martin L. Demaine , Helena A. Verrill

We solve the problem of one-dimensional Peg Solitaire. In particular, we show that the set of configurations that can be reduced to a single peg forms a regular language, and that a linear-time algorithm exists for reducing any…

Combinatorics · Mathematics 2007-05-23 Cristopher Moore , David Eppstein

In graph pegging, we view each vertex of a graph as a hole into which a peg can be placed, with checker-like ``pegging moves'' allowed. Motivated by well-studied questions in graph pebbling, we introduce two pegging quantities. The pegging…

Combinatorics · Mathematics 2008-04-08 Geir Helleloid , Madeeha Khalid , David Petrie Moulton , Philip Matchett Wood

Despite its long history, the classical game of peg solitaire continues to attract the attention of the scientific community. In this paper, we consider two problems with an algorithmic flavour which are related with this game, namely…

Discrete Mathematics · Computer Science 2016-05-16 Luciano Gualà , Stefano Leucci , Emanuele Natale , Roberto Tauraso

Triangular peg solitaire is a well-known one-person game or puzzle. When one peg captures many pegs consecutively, this is called a sweep. We investigate whether the game can end in a dramatic fashion, with one peg sweeping all remaining…

Combinatorics · Mathematics 2008-12-04 George I. Bell

Peg solitaire is a game generalized to connected graphs by Beeler and Hoilman. In the game pegs are placed on all but one vertex. If $xyz$ form a 3-vertex path and $x$ and $y$ each have a peg but $z$ does not, then we can remove the pegs at…

Combinatorics · Mathematics 2014-03-03 Jennifer Wise , Sarah Loeb

Peg solitaire is an old puzzle with a 300 year history. We consider two ways a computer can be utilized to find interesting peg solitaire puzzles. It is common for a peg solitaire puzzle to begin from a symmetric board position, we have…

History and Overview · Mathematics 2017-09-12 George I. Bell

In this paper we give a mathematical model for a game that we call picture cube puzzle and investigate its properties. The central question is the number of moves required to solve the puzzle. A mathematical discussion is followed by the…

Discrete Mathematics · Computer Science 2012-07-27 P. Burcsi

A pebbling move on a graph consists of taking two pebbles off of one vertex and placing one pebble on an adjacent vertex. In the traditional pebbling problem we try to reach a specified vertex of the graph by a sequence of pebbling moves.…

Let G be a graph with a distribution of pebbles on its vertices. A pebbling move consists of removing two pebbles from one vertex and placing one pebble on an adjacent vertex. The optimal pebbling number of G is the smallest number of…

Combinatorics · Mathematics 2016-11-30 Ervin Győri , Gyula Y. Katona , László F. Papp , Casey Tompkins

We analyze Solo Chess puzzles, where the input is an $n \times n$ board containing some standard Chess pieces of the same color, and the goal is to make a sequence of capture moves to reduce down to a single piece. Prior work analyzes this…

Computational Complexity · Computer Science 2023-02-06 Josh Brunner , Lily Chung , Michael Coulombe , Erik D. Demaine , Timothy Gomez , Jayson Lynch

The generalized Tower of Hanoi problem with h \ge 4 pegs is known to require a sub-exponentially fast growing number of moves in order to transfer a pile of n disks from one peg to another. In this paper we study the Path_h variant, where…

Discrete Mathematics · Computer Science 2011-02-25 Daniel Berend , Amir Sapir , Shay Solomon

Let $S$ be a connected graph which contains an induced path of $n-1$ vertices, where $n$ is the order of $S.$ We consider a puzzle on $S$. A configuration of the puzzle is simply an $n$-dimensional column vector over $\{0, 1\}$ with…

Combinatorics · Mathematics 2009-10-30 Hau-wen Huang , Chih-wen Weng

We propose a new kind of sliding-block puzzle, called Gourds, where the objective is to rearrange 1 x 2 pieces on a hexagonal grid board of 2n + 1 cells with n pieces, using sliding, turning and pivoting moves. This puzzle has a single…

Data Structures and Algorithms · Computer Science 2020-11-03 Joep Hamersma , Marc van Kreveld , Yushi Uno , Tom C. van der Zanden

The game of peg solitaire on graphs was introduced by Beeler and Hoilman in 2011. In this game, pegs are initially placed on all but one vertex of a graph $G$. If $xyz$ forms a path in $G$ and there are pegs on vertices $x$ and $y$ but not…

Combinatorics · Mathematics 2015-05-13 John Engbers , Christopher Stocker

We solve the problem of one-dimensional peg solitaire. In particular, we show that the set of configurations that can be reduced to a single peg forms a regular language, and that a linear-time algorithm exists for reducing any…

Combinatorics · Mathematics 2007-05-23 Cristopher Moore , David Eppstein

We study a popular puzzle game known variously as Clickomania and Same Game. Basically, a rectangular grid of blocks is initially colored with some number of colors, and the player repeatedly removes a chosen connected monochromatic group…

Computational Complexity · Computer Science 2007-05-23 Therese C. Biedl , Erik D. Demaine , Martin L. Demaine , Rudolf Fleischer , Lars Jacobsen , J. Ian Munro
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