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Cellular automata are widely used to model natural or artificial systems. Classically they are run with perfect synchrony, i.e., the local rule is applied to each cell at each time step. A possible modification of the updating scheme…
We created two dimensional hexagonal cellular automata to obtain complexity. Considering the game of life rules, Wolfram's works about life-like structures and John von Neumann's self-replication, self-maintenance, self-reproduction…
Universality in cellular automata theory is a central problem studied and developed from their origins by John von Neumann. In this paper, we present an algorithm where any Turing machine can be converted to one-dimensional cellular…
We propose a characteristic representation ofone-dimensional and 2-state, 3-neighbor cellular automaton rules, which describes an effective form of each rule after many time steps. Simulated results of the representation show that complex…
Recent experiments by Springer and Kenyon have shown that a deep neural network can be trained to predict the action of $t$ steps of Conway's Game of Life automaton given millions of examples of this action on random initial states.…
We study a quantum cellular automaton (QCA) whose time-evolution is defined from global transition function of classical cellular automata (CA). In order to investigate natural transformations from CA to QCA, the present QCA includes CA…
We study the problem of sequentializing a cellular automaton without introducing any intermediate states, and only performing reversible permutations on the tape. We give a decidable characterization of cellular automata which can be…
Our concern is the behaviour of the elementary cellular automata with state set 0,1 over the cell set Z/nZ (one-dimensional finite wrap-around case), under all possible update rules (asynchronicity). Over the torus Z/nZ (n<= 11),we will see…
Motivated by an attempt to develop a method for solving initial value problems in a class of one dimensional periodic cellular automata (CA) associated with crystal bases and soliton equations, we consider a generalization of a simple…
We propose the characterization of binary cellular automata using a set of behavioral metrics that are applied to the minimal Boolean form of a cellular automaton's transition function. These behavioral metrics are formulated to satisfy…
A two-state, three-dimensional, deterministic, reversible cellular automaton is shown to be capable of approximately circular orbits, wavelike undulations, and particle-like configurations that decay in accordance with a half-life law.
This paper presents a novel approach to the description and understanding of two-dimensional binary cellular automata with the Moore neighborhood that preserve the number of active cells. Such dynamical systems are known to successfully…
We show that cellular automata can classify data by inducing a form of dynamical phase coexistence. We use Monte Carlo methods to search for general two-dimensional deterministic automata that classify images on the basis of activity, the…
A cellular automaton is a parallel synchronous computing model, which consists in a juxtaposition of finite automata whose state evolves according to that of their neighbors. It induces a dynamical system on the set of configurations, i.e.…
Cellular automata are investigated towards their ability to compute transductions, that is, to transform inputs into outputs. The families of transductions computed are classified with regard to the time allowed to process the input and to…
A cellular automaton collider is a finite state machine build of rings of one-dimensional cellular automata. We show how a computation can be performed on the collider by exploiting interactions between gliders (particles, localisations).…
The cellular automata with local permutation invariance are considered. We show that in the two-state case the set of such automata coincides with the generalized Game of Life family. We count the number of equivalence classes of the rules…
Complexity has been a recurrent research topic in cellular automata because they represent systems where complex behaviors emerge from simple local interactions. A significant amount of previous research has been conducted proposing…
In this paper, we present the simulation of a simple, yet significantly powerful, sequential model by cellular automata. The simulated model is called oblivious multi-head one-way finite automata and is characterized by having its heads…
It is speculated that there is a relationship between 1/f noise and computational universality in cellular automata. We use genetic algorithms to search for one-dimensional and two-state, five-neighbor cellular automata which have 1/f-type…