Related papers: Shadows and convexity of surfaces
Given a unit vector field on a closed Euclidean hypersurface, we define a map from the hypersurface to a sphere in the Euclidean space. This application allows us to exhibit a list of topological invariants which combines the second…
In this paper, following Sullivan, Kusner, and Schmitt, we study conformal immersions of Riemann surfaces into the three-dimensional Euclidean space. Regarding such immersions as special bundle maps from the tangent bundle of the surface to…
3D reconstruction is a fundamental problem in computer vision, and the task is especially challenging when the object to reconstruct is partially or fully occluded. We introduce a method that uses the shadows cast by an unobserved object in…
We prove new results on existence of solutions for the prescribed gaussian curvature problem on the euclidean sphere S^2. Those results are achieved by relating this problem with the holomorphic triples theory on Riemann surfaces. We think…
We study the surface of Gauss double points associated to a very general quartic surface and the natural morphisms associated to it.
The Illumination Problem may be phrased as the problem of covering a convex body in Euclidean $n$-space by a minimum number of translates of its interior. By a probabilistic argument, we show that, arbitrarily close to the Euclidean ball,…
We study the Dirichlet problem associated to the equation for self-similar surfaces for graphs over the Euclidean plane with a disk removed. We show the existence of a solution provided the boundary conditions on the boundary circle are…
For real projective spaces, (a) the Euclidean immersion dimension, (b) the existence of axial maps, and (c) the topological complexity are known to be three facets of the same problem. But when it comes to embedding dimension, the classical…
Surfaces of revolution in three-dimensional Euclidean space are considered. Several new examples of surfaces of revolution associated with well-known solvable cases of the Schoedinger equation (infinite well, harmonic oscillator, Coulomb…
The Shape From Shading is one of a computer vision field. It studies the 3D reconstruction of an object from a single grayscale image. The difficulty of this field can be expressed in the local ambiguity (convex / concave). J.Shi and Q.Zhu…
We study singularities of surfaces which are given by Kenmotsu-type formula with prescribed unbounded mean curvature.
The classical Cohn-Vossen theorem states that two isometric compact convex surfaces in $\mathbb{R}^{3}$ are congruent. In this short note, we generalize the classical Cohn-Vossen Theorem to higher dimensional surfaces in space form…
In this paper, based on the theory of surfaces in the four-dimensional Euclidean space which generalizes the theory of surfaces in three-dimensional Euclidean space, beside other results, we will give a characterization of points on…
Plank problems concern the covering of convex bodies by planks in Euclidean space and are related to famous open problems in convex geometry. In this survey, we introduce plank problems and present surprising applications of plank theorems…
Given a trivalent graph in the 3-dimensional Euclidean space, we call it a discrete surface because it has a tangent space at each vertex determined by its neighbor vertices. To abstract a continuum object hidden in the discrete surface, we…
In this paper we study topological surfaces as gridded surfaces in the 2-dimensional scaffolding of cubic honeycombs in Euclidean and hyperbolic spaces.
A generic surface in Euclidean 3-space is determined uniquely by its metric and curvature. Classification of all special surfaces where this is not the case, i.e. of surfaces possessing isometries which preserve the mean curvature, is known…
We explore geometric and topological properties of 3d surfaces swept by Poncelet triangles, as well as tangles formed by associated points.
Illumination of scenes is usually generated in computer graphics using polygonal meshes. In this paper, we present a geometric method using projections. Starting from an implicit polynomial equation of a surface in 3-D or a curve in 2-D, we…
A fundamental problem in computer vision is that of inferring the intrinsic, 3D structure of the world from flat, 2D images of that world. Traditional methods for recovering scene properties such as shape, reflectance, or illumination rely…