Related papers: A Survey of Graph Pebbling
We give sufficient conditions under which a random graph with a specified degree sequence is symmetric or asymmetric. In the case of bounded degree sequences, our characterisation captures the phase transition of the symmetry of the random…
Pebbling on graphs is a two-player game which involves repeatedly moving a pebble from one vertex to another by removing another pebble from the first vertex. The pebbling number $\pi(G)$ is the least number of pebbles required so that,…
We say that a graph G is Class 0 if its pebbling number is exactly equal to its number of vertices. For a positive integer d, let k(d) denote the least positive integer so that every graph G with diameter at most d and connectivity at least…
This paper provides a survey of methods, results, and open problems on graph and hypergraph colourings, with a particular emphasis on semi-random `nibble' methods. We also give a detailed sketch of some aspects of the recent proof of the…
In an earlier paper the authors proved that limits of convergent graph sequences can be described by various structures, including certain 2-variable real functions called graphons, random graph models satisfying certain consistency…
Consider a configuration of pebbles on the vertices of a connected graph. A pebbling move is to remove two pebbles from a vertex and to place one pebble at the neighbouring vertex of the vertex from which the pebbles are removed. For a…
Pebbling is a game played on a graph. The single player is given a graph and a configuration of pebbles and may make pebbling moves by removing 2 pebbles from one vertex and placing one at an adjacent vertex to eventually have one pebble…
A pebbling move on a graph removes two pebbles from a vertex and adds one pebble to an adjacent vertex. A vertex is reachable from a pebble distribution if it is possible to move a pebble to that vertex using pebbling moves. The optimal…
In a graph G with a distribution of pebbles on its vertices, a pebbling move is the removal of two pebbles from one vertex and the addition of one pebble to an adjacent vertex. A weight function on G is a non-negative integer-valued…
Given a distribution of pebbles on the vertices of a graph G, a {\it pebbling move} takes two pebbles from one vertex and puts one on a neighboring vertex. The {\it pebbling number} \Pi(G) is the minimum k such that for every distribution…
This paper discusses the complexity of graph pebbling, dealing with both traditional pebbling and the recently introduced game of cover pebbling. Determining whether a configuration is solvable according to either the traditional definition…
A pebbling move on a graph consists of removing $2$ pebbles from a vertex and adding $1$ pebble to one of the neighbouring vertices. A vertex is called reachable if we can put $1$ pebble on it after a sequence of moves. The optimal pebbling…
We expand the theory of pebbling to graphs with weighted edges. In a weighted pebbling game, one player distributes a set amount of weight on the edges of a graph and his opponent chooses a target vertex and places a configuration of…
We study the limit theory of large threshold graphs and apply this to a variety of models for random threshold graphs. The results give a nice set of examples for the emerging theory of graph limits.
Graph pebbling is a problem in which pebbles are distributed across the vertices of a graph and moved according to a specific rule: two pebbles are removed from a vertex to place one on an adjacent vertex. The goal is to determine the…
Distributions of pebbles to the vertices of a graph are said to be solvable when a pebble may be moved to any specified vertex using a sequence of admissible pebbling rules. The optimal pebbling number is the least number of pebbles needed…
The Graph Reconstruction Conjecture famously posits that any undirected graph on at least three vertices is determined up to isomorphism by its family of (unlabeled) induced subgraphs. At present, the conjecture admits partial resolutions…
We study the random graph G_{n,\lambda/n} conditioned on the event that all vertex degrees lie in some given subset S of the non-negative integers. Subject to a certain hypothesis on S, the empirical distribution of the vertex degrees is…
Computing the embedding distribution of a given graph is a fundamental question in topological graph theory. In this article, we extend our viewpoint to a sequence of graphs and consider their asymptotic embedding distributions, which are…
We study some properties of graphs (or, rather, graph sequences) defined by demanding that the number of subgraphs of a given type, with vertices in subsets of given sizes, approximatively equals the number expected in a random graph. It…