Related papers: Perte d'information dans les transformations du je…
Given a sequence of numbers $\{p_n\}$ in $[0,1]$, consider the following experiment. First, we flip a fair coin and then, at step $n$, we turn the coin over to the other side with probability $p_n$, $n\ge 2$. What can we say about the…
We analyze a simple model of adaptive competition which captures essential features of a variety of adaptive competitive systems in the social and biological sciences. Each of N agents, at each time step of a game, joins one of two groups.…
We introduce an evolutionary game with feedback between perception and reality, which we call the reality game. It is a game of chance in which the probabilities for different objective outcomes (e.g., heads or tails in a coin toss) depend…
In this paper, we study a game called ``Mafia,'' in which different players have different types of information, communication and functionality. The players communicate and function in a way that resembles some real-life situations. We…
Given a collection $\{Z_1,Z_2,\ldots,Z_m\}$ of $n$-sided polygons in the plane and a query polygon $W$ we give algorithms to find all $Z_\ell$ such that $W=f(Z_\ell)$ with $f$ an unknown similarity transformation in time independent of the…
Encoding and decoding are the two key steps in information processing. In this work we study the encoding and decoding capabilities of operational theories in the context of information-storability game, where the task is to freely choose a…
We quantify the important effect of strong final state interactions in the weak $K\to 2\pi$ amplitudes, using the measured $\pi$-$\pi$ phase shifts with J=0 and $I=0,2$. The main results of this analysis, with their implications for…
We consider two-player combinatorial games in which the graph of positions is random and perhaps infinite, focusing on directed Galton-Watson trees. As the offspring distribution is varied, a game can undergo a phase transition, in which…
The effect of space inhomogeneities on a diffusing particle is studied in the framework of the 1D random walk. The typical time needed by a particle to cross a one--dimensional finite lane, the so--called residence time, is computed…
Glasses are amorphous solids, in the sense that they display elastic behaviour. In crystals, elasticity is associated with phonons, quantized sound-wave excitations. Phonon-like excitations exist also in glasses at very high frequencies…
The effect of light soaking (LS) on the properties of hydrogenated amorphous silicon presents many challenging puzzles. Some of them are discussed here, along with their present status. In particular the role of the heterogeneities in LS is…
The problem of two interacting particles moving in a d-dimensional billiard is considered here. A suitable coordinate transformation leads to the problem of a particle in an unconventional hyperbilliard. A dynamical map can be readily…
Mean-field games with absorption is a class of games, that have been introduced in Campi and Fischer (2018) and that can be viewed as natural limits of symmetric stochastic differential games with a large number of players who, interacting…
We use computer simulations to investigate the static properties of a simple glass-forming fluid in which the positions of a finite fraction of the particles has been frozen in. By probing the equilibrium distribution of the overlap between…
This paper introduces the Half Pound Filter (HPF) as a modification of the 1 Euro Filter (1EF) and algorithms for automatic data-driven tuning and for filter triggering based on motion derivative boundary checks. An application of the…
We consider a model in which positive and negative particles with equal densities diffuse in an asymmetric, CP invariant way on a ring. The positive particles hop clockwise, the negative counter-clockwise and oppositely-charged adjacent…
The melting transition of two-dimensional (2D) systems is a fundamental problem in condensed matter and statistical physics that has advanced significantly through the application of computational resources and algorithms. 2D systems…
Many natural processes rely on optimizing the success ratio of a search process. We use an experimental setup consisting of a simple online game in which players have to find a target hidden on a board, to investigate the how the rounds are…
Consider the following game between a random player R and a deterministic player D. There is a pile of n elements at the beginning. The rules for playing are as follows: In each turn of R, if the pile contains exactly m elements, R removes…
The coefficient of restitution of a spherical particle in contact with a flat plate is investigated as a function of the impact velocity. As an experimental observation we notice non-trivial (non-Gaussian) fluctuations of the measured…