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Consider a collection of finitely many polygons in $\mathbb C$, such that for each side of each polygon, there exists another side of some polygon in the collection (possibly the same) that is parallel and of equal length. A translation…

Differential Geometry · Mathematics 2025-01-23 Nilay Mishra

We prove that the following problem is co-RE-complete and thus undecidable: given three simple polygons, is there a tiling of the plane where every tile is an isometry of one of the three polygons (either allowing or forbidding…

Computational Geometry · Computer Science 2024-09-19 Erik D. Demaine , Stefan Langerman

We study single-flip dynamics in sets of three-dimensional rhombus tilings with fixed polyhedral boundaries. This dynamics is likely to be slowed down by so-called ``cycles'': such structures arise when tilings are encoded via the…

Statistical Mechanics · Physics 2009-11-10 Vianney Desoutter , Nicolas Destainville

It has been shown that spaces of geodesic triangulations of surfaces with negative curvature are contractible. Here we propose an approach aiming to prove that the spaces of geodesic triangulations of a surface with negative curvature are…

Geometric Topology · Mathematics 2024-08-27 Yanwen Luo , Tianqi Wu , Xiaoping Zhu

We consider the polytope arising from a marked surface by flips of triangulations. Sleator, Tarjan and Thurston studied in 1988 the diameter of the associahedron, which is the polytope arising from a marked disc by flips of triangulations.…

Combinatorics · Mathematics 2018-01-30 Thomas Brüstle , Jie Zhang

We give an elementary proof of the fact that any orientable 3-manifold admits a framing (i.e. is parallelizable) and any non-orientable 3-manifold admits a projective framing. The proof uses only basic facts about immersions of surfaces in…

Geometric Topology · Mathematics 2007-05-23 Tahl Nowik

We prove: If a complete connected smooth surface M in euclidean 3-space has general position, intersects some plane along a clean figure-8 (a loop with total curvature zero) and all compact intersections with planes have central symmetry,…

Differential Geometry · Mathematics 2015-09-17 Bruce Solomon

Geometric torsions are torsions of acyclic complexes of vector spaces which consist of differentials of geometric quantities assigned to the elements of a manifold triangulation. We use geometric torsions to construct invariants for a…

Geometric Topology · Mathematics 2009-11-13 I. G. Korepanov

Edge-to-edge tilings of the sphere by congruent quadrilaterals are completely classified in a series of three papers. This last one classifies the case of $a^3b$-quadrilaterals with some irrational angle: there are a sequence of…

Combinatorics · Mathematics 2023-06-06 Yixi Liao , Pinren Qian , Erxiao Wang , Yingyun Xu

We consider the problem of computing a triangulation of the real projective plane P2, given a finite point set S={p1, p2,..., pn} as input. We prove that a triangulation of P2 always exists if at least six points in S are in general…

Computational Geometry · Computer Science 2011-11-10 Mridul Aanjaneya , Monique Teillaud

A question of interest in Linear Algebra is whether all n x n complex matrices can be unitarily tridiagonalised. The answer for all n not equal to 4 (affirmative or negative) has been known for a while, whereas the case n=4 seems to have…

Rings and Algebras · Mathematics 2007-05-23 Vishwambhar Pati

We show that 3-fold terminal flips and divisorial contractions may be factored into a sequence of flops, blow-downs to a smooth curve in a smooth 3-fold or divisorial contractions to points with minimal discrepancies.

Algebraic Geometry · Mathematics 2013-04-23 Jungkai Alfred Chen

An edge tessellation is a tiling of the plane generated by reflecting a polygon in its edges. We prove that a polygon generating an edge tessellation is one the following eight types: a rectangle; an equilateral, 60-right, isosceles right,…

Geometric Topology · Mathematics 2011-08-31 Matthew Kirby , Ron Umble

Let $P$ and $Q$ be simple polygons with $n$ vertices each. We wish to compute triangulations of $P$ and $Q$ that are combinatorially equivalent, if they exist. We consider two versions of the problem: if a triangulation of $P$ is given, we…

Computational Geometry · Computer Science 2026-03-03 Peyman Afshani , Boris Aronov , Kevin Buchin , Maike Buchin , Otfried Cheong , Katharina Klost , Carolin Rehs , Günter Rote

This paper gives sharp linear bounds on the genus of a normal surface in a triangulated compact, orientable 3--manifold in terms of the quadrilaterals in its cell decomposition---different bounds arise from varying hypotheses on the surface…

Geometric Topology · Mathematics 2016-07-20 William Jaco , Jesse Johnson , Jonathan Spreer , Stephan Tillmann

In this paper we prove that the surface of the cuboctahedron can be triangulated into 8 non-obtuse triangles and 12 acute triangles. Furthermore, we show that both bounds are the best possible.

Combinatorics · Mathematics 2012-09-21 Xiao Feng , Liping Yuan

Let $S$ be a surface of nonpositive curvature of genus bigger than 1 (i.e. not the torus). We prove that any flat strip in the surface is in fact a flat cylinder. Moreover we prove that the number of homotopy classes of such flat cylinders…

Dynamical Systems · Mathematics 2007-05-23 Federico Rodriguez Hertz

A triangulation of a polygon has an associated Stanley-Reisner ideal. We obtain a full algebraic and combinatorial understanding of these ideals, and describe their separated models. More generally we do this for stacked simplicial…

Commutative Algebra · Mathematics 2022-08-30 Gunnar Fløystad , Milo Orlich

Delaunay triangulations of a point set in the Euclidean plane are ubiquitous in a number of computational sciences, including computational geometry. Delaunay triangulations are not well defined as soon as 4 or more points are concyclic but…

Computational Geometry · Computer Science 2018-04-05 Vincent Despré , Olivier Devillers , Hugo Parlier , Jean-Marc Schlenker

Triangles are everywhere in the virtual world. The surface of nearly every graphical object is saved as a triangular mesh on a computer. Light effects and movements of virtual objects are computed on the basis of triangulations. Besides…

History and Overview · Mathematics 2023-07-27 Dimitris Vartziotis , Doris Bohnet