Related papers: The prisoners may be in two minds
An analysis of several important aspects of competition or conflict in games, social choice and decision theory is presented. Inherent difficulties and complexities in cooperation are highlighted. These have over the years led to a certain…
Minority game is a model of heterogeneous players who think inductively. In this game, each player chooses one out of two alternatives every turn and those who end up in the minority side wins. It is instructive to extend the minority game…
We propose a game-theoretic framework that incorporates both incomplete information and general ambiguity attitudes on factors external to all players. Our starting point is players' preferences on payoff-distribution vectors, essentially…
So far, the theory of equilibrium selection in the infinitely repeated prisoner's dilemma is insensitive to communication possibilities. To address this issue, we incorporate the assumption that communication reduces -- but does not…
This paper focuses on a one person game called Indian policeman's dilemma (IPD). It represents the internal conflict between emotion and profession of a typical Indian police officer. We have 'split' the game to be played independently by…
We discuss stochastic dynamics of finite populations of individuals playing games. We review recent results concerning the dependence of the long-run behavior of such systems on the number of players and the noise level. In the case of…
We discuss similarities and differencies between systems of many interacting players maximizing their individual payoffs and particles minimizing their interaction energy. We analyze long-run behavior of stochastic dynamics of many…
Game theory formalizes certain interactions between physical particles or between living beings in biology, sociology, and economics, and quantifies the outcomes by payoffs. The prisoner's dilemma (PD) describes situations in which it is…
In this note, we present a compatibility test based on John Nash's game-theoretic notion of equilibrium strategy. The test must be taken separately by both partners, making it difficult for either partner alone to control the outcome. The…
In game theory, the concept of Nash equilibrium reflects the collective stability of some individual strategies chosen by selfish agents. The concept pertains to different classes of games, e.g. the sequential games, where the agents play…
The iterated prisoner's dilemma is a game that produces many counter-intuitive and complex behaviors in a social environment, based on very simple basic rules. It illustrates that cooperation can be a good thing even in a competitive world,…
Security games are an example of a successful real-world application of game theory. The paper defines blameworthiness of the defender and the attacker in security games using the principle of alternative possibilities and provides a sound…
We analyze the pedestrian evacuation of a rectangular room with a single door considering a Lattice Gas scheme with the addition of behavioral aspects of the pedestrians. The movement of the individuals is based on random and rational…
We theoretically study the effect of a third person enforcement on a one-shot prisoner's dilemma game played by two persons, with whom the third person plays repeated prisoner's dilemma games. We find that the possibility of the third…
We quantize prisoner dilemma in presence of collective dephasing with dephasing rate $\gamma $. It is shown that for two parameters set of strategies $Q\otimes Q$ is Nash equilibrium below a cut-off value of time. Beyond this cut-off it…
The prisoner's dilemma (PD) game is a simple model for understanding cooperative patterns in complex systems consisting of selfish individuals. Here, we study a PD game problem in scale-free networks containing hierarchically organized…
Game theory is fundamental to understanding cooperation between agents. Mainly, the Prisoner's Dilemma is a well-known model that has been extensively studied in complex networks. However, although the emergence of cooperation has been…
Standard game theory assumes that the structure of the game is common knowledge among players. We relax this assumption by considering extensive games where agents may be unaware of the complete structure of the game. In particular, they…
In many social dilemmas, individuals tend to generate a situation with low payoffs instead of a system optimum ("tragedy of the commons"). Is the routing of traffic a similar problem? In order to address this question, we present…
We introduce a new measure of the discrepancy in strategic games between the social welfare in a Nash equilibrium and in a social optimum, that we call selfishness level. It is the smallest fraction of the social welfare that needs to be…