Related papers: Random triangle problem: geometrical approach
Solving Quadratic equation is one of the intrinsic interests as it is the simplest nonlinear equations. A novel approach for solving Quadratic Equation based on Genetic Algorithms (GAs) is presented. Genetic Algorithms (GAs) are a technique…
Given a Poisson process on a bounded interval, its random geometric graph is the graph whose vertices are the points of the Poisson process and edges exist between two points if and only if their distance is less than a fixed given…
A generalization of the random geometric graph (RGG) model is proposed by considering a set of points uniformly and independently distributed on a rectangle of unit area instead of on a unit square [0,1]^2. The topological properties of the…
The Perspective-Three-Point Problem (P3P) is solved by first focusing on determining the directions of the lines through pairs of control points, relative to the camera, rather than the distances from the camera to the control points. The…
H. Steinhaus asked a question whether inside each acute triangle there is a point from which perpendiculars to the sides divide the triangle into three parts with equal areas. We present two methods of solving Steinhaus' problem.
We study rationality problems for smooth complete intersections of two quadrics. We focus on the three-dimensional case, with a view toward understanding the invariants governing the rationality of a geometrically rational threefold over a…
In this expository article, we survey the rapidly emerging area of random geometric simplicial complexes.
A transformation based on mean curvature is introduced which morphs triangulated surfaces into round spheres.
This article provides a simple proof of the quadratic formula, which also produces an efficient and natural method for solving general quadratic equations. The derivation is computationally light and conceptually natural, and has the…
There was obtained a numerical external solution for the exact system of the RTG equations with some natural boundary conditions in the static spherically symmetric case. The properties of the solution are discussed.
We present and analyze a simple numerical method that diagonalizes a complex normal matrix A by diagonalizing the Hermitian matrix obtained from a random linear combination of the Hermitian and skew-Hermitian parts of A.
This paper investigated the problem of embedding a simple Hamiltonian Cycle with n vertices on n points inside a simple polygon. This problem seeks to embed a straight-line cycle (without bends), which does not intersect either itself or…
We give a new algorithm to simplify a given triangulation with respect to a given curve. The simplification uses flips together with powers of Dehn twists in order to complete in polynomial time in the bit-size of the curve.
The three-dimensional Schredinger's equation is analyzed with the help of the correspondence principle between classical and quantum-mechanical quantities. Separation is performed after reduction of the original equation to the form of the…
A simple-triangle graph is the intersection graph of triangles that are defined by a point on a horizontal line and an interval on another horizontal line. The time complexity of the recognition problem for simple-triangle graphs was a…
Any three-dimensional Riemannian metric can be locally obtained by deforming a constant curvature metric along one direction. The general interest of this result, both in geometry and physics, and related open problems are stressed.
We prove that for a given flat surface with conical singularities, any pair of geometric triangulations can be connected by a chain of flips.
Distance geometry problem belongs to a class of hard problems in classical computation that can be understood in terms of a set of inputs processed according to a given transformation, and for which the number of possible outcomes grows…
We consider the problem of embedding the nodes of a hypergraph into Euclidean space under the assumption that the interactions arose through closeness to unknown hyperedge centres. In this way, we tackle the inverse problem associated with…
Triangles are everywhere in the virtual world. The surface of nearly every graphical object is saved as a triangular mesh on a computer. Light effects and movements of virtual objects are computed on the basis of triangulations. Besides…