Related papers: On the cover time of planar graphs
In this short note, we prove the conjecture of Benjamini, Shinkar, and Tsur on the acquaintance time $AC(G)$ of a random graph $G \in G(n,p)$. It is shown that asymptotically almost surely $AC(G) = O(\log n / p)$ for $G \in G(n,p)$,…
In 2-neighborhood bootstrap percolation on a graph G, an infection spreads according to the following deterministic rule: infected vertices of G remain infected forever and in consecutive rounds healthy vertices with at least 2 already…
In any attempt at designing an efficient algorithm for the minimum vertex cover problem, obtaining good upper and lower bounds for the vertex cover number could be crucial. In this article we present a modified greedy algorithm of…
The inverse degree of a graph is the sum of the reciprocals of the degrees of its vertices. We prove that in any connected planar graph, the diameter is at most 5/2 times the inverse degree, and that this ratio is tight. To develop a…
We consider embeddings of maximal outerplanar graphs whose vertices all lie on a cycle $\mathcal{C}$ bounding a face. Each edge of the graph that is not in $\mathcal{C}$, a chord, is assigned a length equal to the length of the shortest…
We prove new results on lazy random walks on finite graphs. To start, we obtain new estimates on return probabilities $P^t(x,x)$ and the maximum expected hitting time $t_{\rm hit}$, both in terms of the relaxation time. We also prove a…
We discuss how to find the well-covered dimension of a graph that is the Cartesian product of paths, cycles, complete graphs, and other simple graphs. Also, a bound for the well-covered dimension of $K_n\times G$ is found, provided that $G$…
A span of a given graph $G$ is the maximum distance that two players can keep at all times while visiting all vertices (edges) of $G$ and moving according to certain rules, that produce different variants of span. We prove that the vertex…
Given a traversal algorithm, cover time is the expected number of steps needed to visit all nodes in a given graph. A smaller cover time means a higher exploration efficiency of traversal algorithm. Although random walk algorithms have been…
Given a straight-line drawing of a graph, a segment is a maximal set of edges that form a line segment. Given a planar graph $G$, the segment number of $G$ is the minimum number of segments that can be achieved by any planar straight-line…
The eccentric connectivity index of a connected graph $G$ is the sum over all vertices $v$ of the product $d_{G}(v) e_{G}(v)$, where $d_{G}(v)$ is the degree of $v$ in $G$ and $e_{G}(v)$ is the maximum distance between $v$ and any other…
The hitting time, h_uv, of a random walk on a finite graph G, is the expected time for the walk to reach vertex v given that it started at vertex u. We present two methods of calculating the hitting time between vertices of finite graphs,…
A subset S of vertices of a graph G is called a k-path vertex cover if every path of order k in G contains at least one vertex from S. Denote by \psi_k(G) the minimum cardinality of a k-path vertex cover in G. It is shown that the problem…
The rotor router model is a popular deterministic analogue of a random walk on a graph. Instead of moving to a random neighbor, the neighbors are served in a fixed order. We examine how fast this "deterministic random walk" covers all…
The $k$-deck of a graph is its multiset of induced subgraphs on $k$ vertices. We prove that $n$-vertex graphs with maximum degree $2$ have the same $k$-decks if each cycle has at least $k+1$ vertices, each path component has at least $k-1$…
In this paper we characterize the unique graph whose algebraic connectivity is minimum among all connected graphs with given order and fixed matching number or edge covering number, and present two lower bounds for the algebraic…
A pebbling move on a graph consists of taking two pebbles off of one vertex and placing one pebble on an adjacent vertex. In the traditional pebbling problem we try to reach a specified vertex of the graph by a sequence of pebbling moves.…
Given $n$ points in the plane, a \emph{covering path} is a polygonal path that visits all the points. If no three points are collinear, every covering path requires at least $n/2$ segments, and $n-1$ straight line segments obviously suffice…
We prove that, for every set of $n$ points $\mathcal{P}$ in $\mathbb{R}^2$, a random plane graph drawn on $\mathcal{P}$ is expected to contain less than $n/10.18$ isolated vertices. In the other direction, we construct a point set where the…
Graph burning is a discrete-time process that models the spread of social contagion. Initially, all vertices are unburned. In each round, one unburned vertex is selected and burned, while any unburned vertex that has a burned neighbour from…