Related papers: Simplicial Quantum Gravity on a Computer
Monte Carlo (MC) simulations of many systems, in particular those with conflicting constraints, can be considerably speeded up by using multicanonical or related methods. Some of these approaches sample with a-priori unknown weight factors.…
The dynamical triangulation model of three-dimensional quantum gravity is shown to have a line of transitions in an expanded phase diagram which includes a coupling mu to the order of the vertices. Monte Carlo renormalization group and…
The gauge gravity action for general relativity in any dimension using a connection for the Euclidean or Poincar\'e group and a symmetry-breaking scalar field is written using a particularly simple matrix technique. A discrete version of…
Simplicial quantum gravity has been proposed as a regularization for four dimensional quantum gravity. The partition function is constructed by performing a weighted sum over all triangulations of the 4-sphere. The model is well-defined…
We present a quantum algorithm for efficiently sampling transformed Gaussian random fields on $d$-dimensional domains, based on an enhanced version of the classical moving average method. Pointwise transformations enforcing boundedness are…
The main idea of this work is that the quantum-classical isomorphism is a suitable framework for a generalization of the notion of detailed balance. The quantum-classical isomorphism is used in order to develop a Monte Carlo simulation with…
Quantum annealing aims to provide a faster method for finding the minima of complicated functions, compared to classical computing, so there is an increasing interest in the relaxation dynamics of quantum spin systems. Moreover, it is known…
Monte Carlo simulations are performed in classical phase space for a one-dimensional quantum harmonic crystal. Symmetrization effects for spinless bosons and fermions are quantified. The algorithm is tested for a range of parameters against…
We investigate the phase structure of four-dimensional quantum gravity coupled to Ising spins or Gaussian scalar fields by means of numerical simulations. The quantum gravity part is modelled by the summation over random simplicial…
Four dimensional simplicial gravity has been studied by means of Monte Carlo simulations for some time, the main outcome of the studies being that the model undergoes a discontinuous phase transition between an elongated and a crumpled…
We extend a model of four-dimensional simplicial quantum gravity to include degenerate triangulations in addition to combinatorial triangulations traditionally used. Relaxing the constraint that every 4-simplex is uniquely defined by a set…
We implement in a reactive programming framework a simulation of three aspects of quantum mechanics: self-interference, state superposition, and entanglement. The simulation basically consists in a cellular automaton embedded in a…
It is known that quantum computers can speed up Monte Carlo simulation compared to classical counterparts. There are already some proposals of application of the quantum algorithm to practical problems, including quantitative finance. In…
We develop Monte Carlo methods for sampling random states and corresponding bit strings in qubit systems. To this end, we derive exact probability density functions that yield the Porter-Thomas distribution in the limit of large systems. We…
The problem of simulating complex quantum processes on classical computers gave rise to the field of quantum simulations. Quantum simulators solve problems, such as Boson sampling, where classical counterparts fail. In another field of…
Starting from a parameterisation of the quantum effective action for gravity we calculate correlation functions for observable quantities. The resulting templates allow to reverse-engineer the couplings describing the effective dynamics…
A careful study of the classical/quantum connection with the aid of coherent states offers new insights into various technical problems. This analysis includes both canonical as well as closely related affine quantization procedures. The…
I define a model of three-dimensional simplicial gravity using an extended ensemble of triangulations where, in addition to the usual combinatorial triangulations, I allow degenerate triangulations, i.e. triangulations with distinct…
The phase structure of four-dimensional simplicial quantum gravity coupled to U(1) gauge fields has been studied using Monte-Carlo simulations. The smooth phase is found in the intermediate region between the crumpled phase and the branched…
In this paper we study stochastic dynamics which leaves quantum gravity equilibrium distribution invariant. We start theoretical study of this dynamics (earlier it was only used for Monte-Carlo simulation). Main new results concern the…