Related papers: Monte Carlo Simulation of 2-D Quantum Gravity as O…
A model of simplicial quantum gravity in three dimensions(3D) was investigated numerically based on the technique of dynamical triangulation (DT). We are concerned with the genus of surfaces appearing on boundaries (i.e., sections) of a 3D…
We numerically study a triangulated surface model in R^2 by taking into account a viewpoint of string model. The models are defined by a mapping X from a two-dimensional surface M to R^2, where the mapping X and the metric g of M are the…
In this talk I review some of the recent developments in the field of random surfaces and the Dynamical Triangulation approach to simplicial quantum gravity. In two dimensions I focus on the c=1 barrier and the fractal dimension of…
In this paper we study crumpled surfaces through Monte Carlo Simulations. The crumpled surface is represented by a cluster of spins pointing up and spins pointing down represent the air both inside and around the surface. We follow the time…
In this paper we carry out Quantum Monte Carlo simulations of a quantum particle in a one-dimensional random potential (plus a fixed harmonic potential) at a finite temperature. This is the simplest model of an interface in a disordered…
Random non-commutative geometries are introduced by integrating over the space of Dirac operators that form a spectral triple with a fixed algebra and Hilbert space. The cases with the simplest types of Clifford algebra are investigated…
We use Monte Carlo simulation to study the phase diagram of three-dimensional dynamical triangulations with a boundary. Three phases are indentified and characterized. One of these phases is a new, boundary dominated phase; a simple…
We propose a Monte Carlo method to efficiently find, count, and sample abstract triangulations of a given manifold M. The method is based on a biased random walk through all possible triangulations of M (in the Pachner graph), constructed…
We numerically study the Euclidean quantum cosmology of a closed, homogeneous and isotropic universe with a cosmological constant. A dust field acts as a clock, and we compute the ground state wavefunction, correlation function, and mean…
The stochastic-gauge representation is a method of mapping the equation of motion for the quantum mechanical density operator onto a set of equivalent stochastic differential equations. One of the stochastic variables is termed the…
Three-dimensional Lorentzian quantum gravity, expressed as the continuum limit of a nonperturbative sum over spacetimes, is tantalizingly close to being amenable to analytical methods, and some of its properties have been described in terms…
Monte Carlo methods play important part in modern statistical physics. The application of these methods suffer from two main difficulties.The first is caused by the relatively small number of particles that can participate in any numerical…
Computations in Dynamical Triangulation Models of Four-Dimensional Quantum Gravity involve weighted averaging over sets of all distinct triangulations of compact four-dimensional manifolds. In order to be able to perform such computations…
We present the results of a set of Monte Carlo simulations of Dynamically Triangulated Random Surfaces embedded in three dimensions with an extrinsic curvature dependent action. We analyze several observables in the crossover regime and…
The main idea of this work is that the quantum-classical isomorphism is a suitable framework for a generalization of the notion of detailed balance. The quantum-classical isomorphism is used in order to develop a Monte Carlo simulation with…
Content: 1. Introduction 2. Regge calculus and dynamical triangulations Simplicial manifolds and piecewise linear spaces - dual complex and volume elements - curvature and Regge action - topological invariants - quantum Regge calculus -…
This paper explores how far the scientific discovery process can be automated. Using the identification of causally significant flow structures in two-dimensional turbulence as an example, it probes how far the usual procedure of planning…
The possibility to simulate the properties of many-body open quantum systems with a large number of degrees of freedom is the premise to the solution of several outstanding problems in quantum science and quantum information. The challenge…
We introduce a `virtual-move' Monte Carlo (VMMC) algorithm for systems of pairwise-interacting particles. This algorithm facilitates the simulation of particles possessing attractions of short range and arbitrary strength and geometry, an…
Is there an approach to quantum gravity which is conceptually simple, relies on very few fundamental physical principles and ingredients, emphasizes geometric (as opposed to algebraic) properties, comes with a definite numerical…