Related papers: Parallel Reconstruction of CLEO III Data
Single-view 3D reconstruction is currently approached from two dominant perspectives: reconstruction of scenes with limited diversity using 3D data supervision or reconstruction of diverse singular objects using large image priors. However,…
Millions of particles are collided every second at the LHCb detector placed inside the Large Hadron Collider at CERN. The particles produced as a result of these collisions pass through various detecting devices which will produce a…
We present an end-to-end reconstruction algorithm to build particle candidates from detector hits in next-generation granular calorimeters similar to that foreseen for the high-luminosity upgrade of the CMS detector. The algorithm exploits…
Reconstructing dense, volumetric models of real-world 3D scenes is important for many tasks, but capturing large scenes can take significant time, and the risk of transient changes to the scene goes up as the capture time increases. These…
Motivation: Traditional computational cluster schedulers are based on user inputs and run time needs request for memory and CPU, not IO. Heavily IO bound task run times, like ones seen in many big data and bioinformatics problems, are…
Nucleus decompositions have been shown to be a useful tool for finding dense subgraphs. The coreness value of a clique represents its density based on the number of other cliques it is adjacent to. One useful output of nucleus decomposition…
To see the feasibility of a large-scale quantum computing, it is required to accurately analyze the performance and the quantum resource. However, most of the analysis reported so far have focused on the statistical examination, i.e.,…
Streaming 3D perception is well suited to robotics and augmented reality, where long visual streams must be processed efficiently and consistently. Recent recurrent models offer a promising solution by maintaining fixed-size states and…
In recent processor development, we have witnessed the integration of GPU and CPUs into a single chip. The result of this integration is a reduction of the data communication overheads. This enables an efficient collaboration of both…
In Robotics, especially in this era of autonomous driving, mapping is one key ability of a robot to be able to navigate through an environment, localize on it and analyze its traversability. To allow for real-time execution on constrained…
A novel combination of data analysis techniques is proposed for the reconstruction of all tracks of primary charged particles, as well as of daughters of displaced vertices (decays, photon conversions, nuclear interactions), created in high…
At the intersection between traditional CPU architectures and more specialized options such as FPGAs or ASICs lies the family of reconfigurable hardware architectures, termed Coarse-Grained Reconfigurable Arrays (CGRAs). CGRAs are composed…
We present a highly scalable, MPI-parallelized framework for reconstructing the initial cosmic density field, designed to meet the computational demands of next-generation cosmological simulations, particularly the upcoming ELUCID-DESI…
Current multi-view 3D reconstruction methods rely on accurate camera calibration and pose estimation, requiring complex and time-intensive pre-processing that hinders their practical deployment. To address this challenge, we introduce…
Modern multicore processors are employing large last-level caches, for example Intel's E7-8800 processor uses 24MB L3 cache. Further, with each CMOS technology generation, leakage energy has been dramatically increasing and hence, leakage…
Reverse time migration (RTM) is an algorithm widely used in the oil and gas industry to process seismic data. It is a computationally intensive task that suits well in parallel computers. Methods such as RTM can be parallelized in shared…
When processing large amounts of data, the rate at which reading and writing can take place is a critical factor. High energy physics data processing relying on ROOT is no exception. The recent parallelisation of LHC experiments' software…
Detailed detector simulation and reconstruction of physics objects at the LHC are very CPU intensive and hence time consuming due to the high energy and multiplicity of the Monte-Carlo events and the complexity of the detectors. We present…
In this paper, we present an approach to reconstruct 3-D human motion from multi-cameras and track human skeleton using the reconstructed human 3-D point (voxel) cloud. We use an improved and more robust algorithm, probabilistic shape from…
The well-known trace reconstruction problem is the problem of inferring an unknown source string $x \in \{0,1\}^n$ from independent "traces", i.e. copies of $x$ that have been corrupted by a $\delta$-deletion channel which independently…