Related papers: Evolving a puncture black hole with fixed mesh ref…
The moving puncture method is analyzed for a single, non-spinning black hole. It is shown that the puncture region is not resolved by current numerical codes. As a result, the geometry near the puncture appears to evolve to an infinitely…
Full interpretation of data from gravitational wave observations will require accurate numerical simulations of source systems, particularly binary black hole mergers. A leading approach to improving accuracy in numerical relativity…
Numerical effects are known to plague adaptive mesh refinement (AMR) codes when treating massive particles, e.g. representing massive black holes (MBHs). In an evolving background, they can experience strong, spurious perturbations and then…
Significant advances in numerical simulations of black-hole binaries have recently been achieved using the puncture method. We examine how and why this method works by evolving a single black hole. The coordinate singularity and hence the…
The initial data for black hole collisions is constructed using a conformal-imaging approach and a new adaptive mesh refinement technique, a fully threaded tree (FTT). We developed a second-order accurate approach to the solution of the…
We analyze the excision strategy for simulating black holes. The problem is modeled by the propagation of quasi-linear waves in a 1-dimensional spatial region with timelike outer boundary, spacelike inner boundary and a horizon in between.…
Mesh adaptivity is a useful tool for efficient solution to partial differential equations in very complex geometries. In the present paper we discuss the use of polygonal mesh refinement in order to tackle two common issues: first,…
We present results of 3D numerical simulations using a finite difference code featuring fixed mesh refinement (FMR), in which a subset of the computational domain is refined in space and time. We apply this code to a series of test cases…
We solve for single distorted black hole initial data using the puncture method, where the Hamiltonian constraint is written as an elliptic equation in R^3 for the nonsingular part of the metric conformal factor. With this approach we can…
With the puncture method for black hole simulations, the second infinity of a wormhole geometry is compactified to a single "puncture point" on the computational grid. The region surrounding the puncture quickly evolves to a trumpet…
We extend previous work on 3D black hole excision to the case of distorted black holes, with a variety of dynamic gauge conditions that are able to respond naturally to the spacetime dynamics. We show that the combination of excision and…
We propose a new radial coordinate to write the Kerr metric in puncture form. Unlike the quasi-radial coordinate introduced previously, the horizon radius remains finite in our radial coordinate in the extreme Kerr limit a/M -> 1. This…
It has now become customary in the field of numerical relativity to couple high order finite difference schemes to mesh refinement algorithms. To this end, different modifications to the standard Berger-Oliger adaptive mesh refinement…
The ``moving puncture'' technique has led to dramatic advancements in the numerical simulations of binary black holes. Hannam et.al. have recently demonstrated that, for suitable gauge conditions commonly employed in moving puncture…
I review recent developments in numerical relativity, focussing on progress made in 3D black hole evolution. Progress in development of black hole initial data, apparent horizon boundary conditions, adaptive mesh refinement, and…
When simulating the inspiral and coalescence of a binary black-hole system, special care needs to be taken in handling the singularities. Two main techniques are used in numerical-relativity simulations: A first and more traditional one…
We construct a class of linear partial differential equations describing general perturbations of non-rotating black holes in 3D Cartesian coordinates. In contrast to the usual approach, a single equation treats all radiative $\ell -m$…
We report on a new 3D numerical code designed to solve the Einstein equations for general vacuum spacetimes. This code is based on the standard 3+1 approach using cartesian coordinates. We discuss the numerical techniques used in developing…
Standard puncture initial data have been widely used for numerical binary black hole evolutions despite their shortcomings, most notably the inherent lack of gravitational radiation at the initial time that is later followed by a burst of…
We present single and binary black hole simulations that follow the moving puncture paradigm of simulating black-hole spacetimes without excision, and use moving boxes mesh refinement. Focussing on binary black hole configurations where the…