Related papers: Quadrilateral Meshing by Circle Packing
We consider the approximation properties of finite element spaces on quadrilateral meshes. The finite element spaces are constructed starting with a given finite dimensional space of functions on a square reference element, which is then…
Finite elements of higher continuity, say conforming in $H^2$ instead of $H^1$, require a mapping from reference cells to mesh cells which is continuously differentiable across cell interfaces. In this article, we propose an algorithm to…
This paper presents an additional class of regular polyhedra--envelope polyhedra--made of regular polygons, where the arrangement of polygons (creating a single surface) around each vertex is identical; but dihedral angles between faces…
Polyhedral meshes are increasingly becoming an attractive option with particular advantages over traditional meshes for certain applications. What has been missing is a robust polyhedral meshing algorithm that can handle broad classes of…
Nonlinear elliptic system for generating adaptive quadrilateral meshes in curved domains is presented. Presented technique has been implemented in the C++ language. The included software package can write the converged meshes in the GMV and…
We consider the combinatorial question of how many convex polygons can be made by using the edges taken from a fixed triangulation of n vertices. For general triangulations, there can be exponentially many: we show a construction that has…
We introduce an analog of Bianchi groups for rational quaternion algebras and use it to construct sphere packings that are analogs of the Apollonian circle packing known as integral crystallographic packings.
The generation of quadrilateral-dominant meshes is a cornerstone of professional 3D content creation. However, existing generative models generate quad meshes by first generating triangle meshes and then merging triangles into…
Many of the mathematical models used in quasicrystal physics are based on tilings of the plane or space obtained by using strip projection method in a superspace of dimension four, five or six. We present some mathematical results which…
We use computational experiments to find the rectangles of minimum area into which a given number n of non-overlapping congruent circles can be packed. No assumption is made on the shape of the rectangles. Most of the packings found have…
We analyze the problem of quadrangulating a $n$-sided patch, each side at its boundary subdivided into a given number of edges, using a single irregular vertex (or none, when $n = 4$) that breaks the otherwise fully regular lattice. We…
We classify the dihedral edge-to-edge tilings of the sphere by regular polygons and quadrilaterals with equal opposite edges (edge configuration xyxy).
This paper applies a complete parametric set for approximating the geometry of a quadrilateral element. The approximation basis used is a complete Pascal polynomial of second order with six free parameters. The interpolation procedure is a…
An unfolding of a polyhedron is produced by cutting the surface and flattening to a single, connected, planar piece without overlap (except possibly at boundary points). It is a long unsolved problem to determine whether every polyhedron…
Let $C_{k_1}, \ldots, C_{k_n}$ be cycles with $k_i\geq 2$ vertices ($1\le i\le n$). By attaching these $n$ cycles together in a linear order, we obtain a graph called a polygon chain. By attaching these $n$ cycles together in a cyclic…
This paper presents a complete Pascal interpolation scheme for use in the plane geometry mapping applied in association with numerical methods. The geometry of a domain element is approximated by a complete Pascal polynomial. The…
We define and examine flip operations for quadrilateral and hexahedral meshes, similar to the flipping transformations previously used in triangular and tetrahedral mesh generation.
We propose an algorithm for tracing polylines on a triangle mesh such that: they are aligned with a N-symmetry direction field, and two such polylines cannot cross or merge. This property is fundamental for mesh segmentation and is very…
We completely classify edge-to-edge tilings of the sphere by congruent quadrilaterals. As part of the classification, we also present a modern version of the classification of edge-to-edge tilings of the sphere by congruent triangles.…
We characterise the quartic (i.e. 4-regular) multigraphs with the property that every edge lies in a triangle. The main result is that such graphs are either squares of cycles, line multigraphs of cubic multigraphs, or are obtained from…