Related papers: On Deletion in Delaunay Triangulation
We study the parameterized complexity of various classic vertex-deletion problems such as Odd cycle transversal, Vertex planarization, and Chordal vertex deletion under hybrid parameterizations. Existing FPT algorithms for these problems…
Dense 3D visual mapping estimates as many as possible pixel depths, for each image. This results in very dense point clouds that often contain redundant and noisy information, especially for surfaces that are roughly planar, for instance,…
The Hilbert metric is a distance function defined for points lying within the interior of a convex body. It arises in the analysis and processing of convex bodies, machine learning, and quantum information theory. In this paper, we show how…
We present a collection of algorithms which utilize dimensional reduction to perform mesh refinement and study possibly singular solutions of time-dependent partial differential equations. The algorithms are inspired by constructions used…
We present a simple algorithm for computing higher-order Delaunay mosaics that works in Euclidean spaces of any finite dimensions. The algorithm selects the vertices of the order-$k$ mosaic from incrementally constructed lower-order mosaics…
For many fundamental problems in computational topology, such as unknot recognition and $3$-sphere recognition, the existence of a polynomial-time solution remains unknown. A major algorithmic tool behind some of the best known algorithms…
The unit interval vertex deletion problem asks for a set of at most $k$ vertices whose deletion from an $n$-vertex graph makes it a unit interval graph. We develop an $O(k^4)$-vertex kernel for the problem, significantly improving the…
A hedge graph is a graph whose edge set has been partitioned into groups called hedges. Here we consider a generalization of the well-known \textsc{Cluster Deletion} problem, named \textsc{Hedge Cluster Deletion}. The task is to compute the…
We study the double homology associated to triangulated spheres and present two results. First, we explicitly compute the double homology for minimum degree sphere triangulations. Using a spectral sequence argument, we compute the effect of…
We introduce space-efficient plane-sweep algorithms for basic planar geometric problems. It is assumed that the input is in a read-only array of $n$ items and that the available workspace is $\Theta(s)$ bits, where $\lg n \leq s \leq n…
Modeling data as being sampled from a union of independent subspaces has been widely applied to a number of real world applications. However, dimensionality reduction approaches that theoretically preserve this independence assumption have…
This article gives the construction and complete classification of all three-dimensional spherical manifolds, and orders them by decreasing volume, in the context of multiconnected universe models with positive spatial curvature. It…
An extension of the restricted Delaunay-refinement algorithm for surface mesh generation is described, where a new point-placement scheme is introduced to improve element quality in the presence of mesh size constraints. Specifically, it is…
In this paper we provide oracle complexity lower bounds for finding a point in a given set using a memory-constrained algorithm that has access to a separation oracle. We assume that the set is contained within the unit $d$-dimensional ball…
The rotation of multi-dimensional arrays, or tensors, is a fundamental operation in computer science with applications ranging from data processing to scientific computing. While various methods exist, achieving this rotation in-place…
We describe a recursive algorithm that decomposes an algebraic set into locally closed equidimensional sets, i.e. sets which each have irreducible components of the same dimension. At the core of this algorithm, we combine ideas from the…
We propose faster algorithms for the following three optimization problems on $n$ collinear points, i.e., points in dimension one. The first two problems are known to be NP-hard in higher dimensions. 1- Maximizing total area of disjoint…
We report on the implementation of an algorithm for computing the set of all regular triangulations of finitely many points in Euclidean space. This algorithm, which we call down-flip reverse search, can be restricted, e.g., to computing…
This paper uses mathematics to analyze the challenges of geometrically noisy environments on triangulation. Given widely accepted algorithmic triangulation methods, such as O (n ln n) or a simpler O (n^3) method, we can mathematically prove…
The 3D mesh is an important representation of geometric data. In the generation of mesh data, geometric deficiencies (e.g., duplicate elements, degenerate faces, isolated vertices, self-intersection, and inner faces) are unavoidable and may…