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Making inferences with a deep neural network on a batch of states is much faster with a GPU than making inferences on one state after another. We build on this property to propose Monte Carlo Tree Search algorithms using batched inferences.…

Artificial Intelligence · Computer Science 2021-04-12 Tristan Cazenave

Artificial intelligence (AI) has achieved superhuman performance in board games such as Go, chess, and Othello (Reversi). In other words, the AI system surpasses the level of a strong human expert player in such games. In this context, it…

Machine Learning · Computer Science 2022-09-21 Kazuhisa Fujita

Real-time heuristic search is a popular model of acting and learning in intelligent autonomous agents. Learning real-time search agents improve their performance over time by acquiring and refining a value function guiding the application…

Artificial Intelligence · Computer Science 2007-05-23 Vadim Bulitko

Large Language Models (LLMs) have demonstrated impressive performance on multiple-choice question answering (MCQA) benchmarks, yet they remain highly vulnerable to minor input perturbations. In this paper, we introduce and evaluate Token…

Computation and Language · Computer Science 2025-06-12 Jui-Ming Yao , Hao-Yuan Chen , Zi-Xian Tang , Bing-Jia Tan , Sheng-Wei Peng , Bing-Cheng Xie , Shun-Feng Su

Lookahead search is perhaps the most natural and widely used game playing strategy. Given the practical importance of the method, the aim of this paper is to provide a theoretical performance examination of lookahead search in a wide…

Computer Science and Game Theory · Computer Science 2012-06-19 Vahab Mirrokni , Nithum Thain , Adrian Vetta

Neural machine translation on low-resource language is challenging due to the lack of bilingual sentence pairs. Previous works usually solve the low-resource translation problem with knowledge transfer in a multilingual setting. In this…

Computation and Language · Computer Science 2019-08-20 Tianyu He , Jiale Chen , Xu Tan , Tao Qin

Attention mechanisms underpin the success of large language models (LLMs), yet their substantial computational and memory overhead poses challenges for optimizing efficiency and performance. A critical bottleneck arises as KV cache and…

Computation and Language · Computer Science 2025-07-24 Luoyang Sun , Cheng Deng , Jiwen Jiang , Xinjian Wu , Haifeng Zhang , Lei Chen , Lionel Ni , Jun Wang

To estimate the value functions of policies from exploratory data, most model-free off-policy algorithms rely on importance sampling, where the use of importance sampling ratios often leads to estimates with severe variance. It is thus…

Machine Learning · Computer Science 2017-02-13 Ashique Rupam Mahmood , Huizhen Yu , Richard S. Sutton

Diffusion Language Models (DLMs) decode multiple tokens in parallel, but aggressive multi-token decoding amplifies cross-token dependency errors and can sharply degrade generation quality. We propose BackPlay, a frozen-backbone…

Machine Learning · Computer Science 2026-04-24 Liming Liu , Binxuan Huang , Zixuan Zhang , Xin Liu , Bing Yin , Tuo Zhao

We present TorchCraft, a library that enables deep learning research on Real-Time Strategy (RTS) games such as StarCraft: Brood War, by making it easier to control these games from a machine learning framework, here Torch. This white paper…

We develop a two-stage retrieval system that combines multiple complementary retrieval methods with a learned reranker and LLM-based reranking, to address the TREC Tip-of-the-Tongue (ToT) task. In the first stage, we employ hybrid retrieval…

Information Retrieval · Computer Science 2026-02-17 Wenxin Zhou , Ritesh Mehta , Anthony Miyaguchi

Adversarial training, a special case of multi-objective optimization, is an increasingly prevalent machine learning technique: some of its most notable applications include GAN-based generative modeling and self-play techniques in…

Machine Learning · Statistics 2021-03-17 Gauthier Gidel , David Balduzzi , Wojciech Marian Czarnecki , Marta Garnelo , Yoram Bachrach

We propose an algorithm for computing approximate Nash equilibria of partially observable games using Monte-Carlo tree search based on recent bandit methods. We obtain experimental results for the game of phantom tic-tac-toe, showing that…

Computer Science and Game Theory · Computer Science 2011-02-09 David Auger

This paper addresses the issue of policy evaluation in Markov Decision Processes, using linear function approximation. It provides a unified view of algorithms such as TD(lambda), LSTD(lambda), iLSTD, residual-gradient TD. It is asserted…

Machine Learning · Computer Science 2007-05-23 Manuel Loth , Philippe Preux

We introduce a generalization of temporal-difference (TD) learning to networks of interrelated predictions. Rather than relating a single prediction to itself at a later time, as in conventional TD methods, a TD network relates each…

Machine Learning · Computer Science 2015-04-22 Richard S. Sutton , Brian Tanner

A lot of recent work has focused on sparse learned indexes that use deep neural architectures to significantly improve retrieval quality while keeping the efficiency benefits of the inverted index. While such sparse learned structures…

Information Retrieval · Computer Science 2024-07-09 Soyuj Basnet , Jerry Gou , Antonio Mallia , Torsten Suel

State-of-the-art deep learning systems rely on iterative distributed training to tackle the increasing complexity of models and input data. The iteration time in these communication-heavy systems depends on the computation time,…

Distributed, Parallel, and Cluster Computing · Computer Science 2018-10-05 Sayed Hadi Hashemi , Sangeetha Abdu Jyothi , Roy H. Campbell

Data-driven machine learning approaches have recently been proposed to facilitate wireless network optimization by learning latent knowledge from historical optimization instances. However, existing methods do not well handle the topology…

Networking and Internet Architecture · Computer Science 2021-01-06 Shuai Zhang , Bo Yin , Yu Cheng

We revisit residual algorithms in both model-free and model-based reinforcement learning settings. We propose the bidirectional target network technique to stabilize residual algorithms, yielding a residual version of DDPG that…

Machine Learning · Computer Science 2020-01-27 Shangtong Zhang , Wendelin Boehmer , Shimon Whiteson

Self-consistency boosts inference-time performance by sampling multiple reasoning traces in parallel and voting. However, in constrained domains like math and code, this strategy is compute-inefficient because it samples with replacement,…

Machine Learning · Computer Science 2026-04-23 Xueyan Li , Johannes Zenn , Ekaterina Fadeeva , Guinan Su , Mrinmaya Sachan , Jonas Geiping