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200 papers

Robot-assisted dressing has the potential to significantly improve the lives of individuals with mobility impairments. To ensure an effective and comfortable dressing experience, the robot must be able to handle challenging deformable…

Robotics · Computer Science 2025-09-17 Alexis Yihong Hao , Yufei Wang , Navin Sriram Ravie , Bharath Hegde , David Held , Zackory Erickson

We are given a video of a person performing a certain activity, from which we extract a controllable model. The model generates novel image sequences of that person, according to arbitrary user-defined control signals, typically marking the…

Machine Learning · Computer Science 2019-04-18 Oran Gafni , Lior Wolf , Yaniv Taigman

Hand gesture recognition allows humans to interact with machines non-verbally, which has a huge application in underwater exploration using autonomous underwater vehicles. Recently, a new gesture-based language called CADDIAN has been…

Computer Vision and Pattern Recognition · Computer Science 2024-07-22 Sandipan Sarma , Gundameedi Sai Ram Mohan , Hariansh Sehgal , Arijit Sur

Real-time animation of virtual characters has traditionally been accomplished by playing short sequences of animations structured in the form of a graph. These methods are time-consuming to set up and scale poorly with the number of motions…

Graphics · Computer Science 2023-10-10 Jose Luis Ponton

In visual surveillance systems, it is necessary to recognize the behavior of people handling objects such as a phone, a cup, or a plastic bag. In this paper, to address this problem, we propose a new framework for recognizing object-related…

Computer Vision and Pattern Recognition · Computer Science 2023-12-29 Sunoh Kim , Kimin Yun , Jongyoul Park , Jin Young Choi

Task-based behavioral biometric authentication of users interacting in virtual reality (VR) environments enables seamless continuous authentication by using only the motion trajectories of the person's body as a unique signature. Deep…

Machine Learning · Computer Science 2024-01-31 Mingjun Li , Natasha Kholgade Banerjee , Sean Banerjee

We present a novel method for populating 3D indoor scenes with virtual humans that can navigate in the environment and interact with objects in a realistic manner. Existing approaches rely on training sequences that contain captured human…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Kaifeng Zhao , Yan Zhang , Shaofei Wang , Thabo Beeler , Siyu Tang

The gesture recognition using motion capture data and depth sensors has recently drawn more attention in vision recognition. Currently most systems only classify dataset with a couple of dozens different actions. Moreover, feature…

Computer Vision and Pattern Recognition · Computer Science 2014-09-02 Kyunghyun Cho , Xi Chen

This paper introduces a novel interaction method for virtual and augmented reality called look-and-twist, which is directly analogous to point-and-click operations using a mouse and desktop. It is based on head rotation alone and is…

Human-Computer Interaction · Computer Science 2024-10-15 Anna Yershova , Elmeri Uotila , Katherine J. Mimnaugh , Nicoletta Prencipe , M. Manivannan , Timo Ojala , Steven M. LaValle

Body actions and head gestures are natural interfaces for interaction in virtual environments. Existing methods for in-place body action recognition often require hardware more than a head-mounted display (HMD), making body action…

Human-Computer Interaction · Computer Science 2023-02-28 Jingbo Zhao , Mingjun Shao , Yaojun Wang , Ruolin Xu

In-hand object reorientation is necessary for performing many dexterous manipulation tasks, such as tool use in less structured environments that remain beyond the reach of current robots. Prior works built reorientation systems assuming…

Robotics · Computer Science 2023-11-27 Tao Chen , Megha Tippur , Siyang Wu , Vikash Kumar , Edward Adelson , Pulkit Agrawal

Synthesizing dynamic appearances of humans in motion plays a central role in applications such as AR/VR and video editing. While many recent methods have been proposed to tackle this problem, handling loose garments with complex textures…

Computer Vision and Pattern Recognition · Computer Science 2021-11-12 Tuanfeng Y. Wang , Duygu Ceylan , Krishna Kumar Singh , Niloy J. Mitra

The way we perceive the world fundamentally shapes how we move, whether it is how we navigate in a room or how we interact with other humans. Current human motion generation methods, neglect this interdependency and use task-specific…

Computer Vision and Pattern Recognition · Computer Science 2025-09-24 Markos Diomataris , Berat Mert Albaba , Giorgio Becherini , Partha Ghosh , Omid Taheri , Michael J. Black

Robotic systems can enhance the amount and repeatability of physically guided motor training. Yet their real-world adoption is limited, partly due to non-intuitive trainer/therapist-trainee/patient interactions. To address this gap, we…

This work is a portable MetaVerse implementation, and we use 3D pose estimation with AI to make virtual avatars do synchronized actions and interact with the environment. The motivation is that we find it inconvenient to use joysticks and…

Artificial Intelligence · Computer Science 2024-10-22 Hao-Tang Tsui , Yu-Rou Tuan , Jia-You Chen

With the increasing of computer capabilities, Computer aided ergonomics (CAE) offers new possibilities to integrate conventional ergonomic knowledge and to develop new methods into the work design process. As mentioned in [1], different…

Robotics · Computer Science 2011-04-06 Ruina Ma , Damien Chablat , Fouad Bennis , Liang Ma

Providing users with accurate gestural interfaces, such as gesture recognition based on wrist-worn devices, is a key challenge in mixed reality. However, static machine learning processes in gesture recognition assume that training and test…

Computer Vision and Pattern Recognition · Computer Science 2024-10-08 Junxiao Shen , Matthias De Lange , Xuhai "Orson" Xu , Enmin Zhou , Ran Tan , Naveen Suda , Maciej Lazarewicz , Per Ola Kristensson , Amy Karlson , Evan Strasnick

Human motion transfer aims to transfer motions from a target dynamic person to a source static one for motion synthesis. An accurate matching between the source person and the target motion in both large and subtle motion changes is vital…

Computer Vision and Pattern Recognition · Computer Science 2023-02-28 Hongyu Liu , Xintong Han , Chengbin Jin , Lihui Qian , Huawei Wei , Zhe Lin , Faqiang Wang , Haoye Dong , Yibing Song , Jia Xu , Qifeng Chen

Using physical interactive devices like mouse and keyboards hinders naturalistic human-machine interaction and increases the probability of surface contact during a pandemic. Existing gesture-recognition systems do not possess user…

Human-Computer Interaction · Computer Science 2022-09-08 Ankit Jha , Ishita , Pratham G. Shenwai , Ayush Batra , Siddharth Kotian , Piyush Modi

Gait disabilities are among the most frequent worldwide. Their treatment relies on rehabilitation therapies, in which smart walkers are being introduced to empower the user's recovery and autonomy, while reducing the clinicians effort. For…

Computer Vision and Pattern Recognition · Computer Science 2023-05-22 Carolina Gonçalves , João M. Lopes , Sara Moccia , Daniele Berardini , Lucia Migliorelli , Cristina P. Santos