Related papers: Teleo-Reactive Programs for Agent Control
This paper proposes a new reactive temporal logic planning algorithm for multiple robots that operate in environments with unknown geometry modeled using occupancy grid maps. The robots are equipped with individual sensors that allow them…
Reinforcement learning (RL) algorithms for real-world robotic applications need a data-efficient learning process and the ability to handle complex, unknown dynamical systems. These requirements are handled well by model-based and…
As autonomous robots are deployed in increasingly complex environments, platform degradation, environmental uncertainties, and deviations from validated operation conditions can make it difficult for human partners to understand robot…
Most of the real world is governed by complex and chaotic dynamical systems. All of these dynamical systems pose a challenge in modelling them using neural networks. Currently, reservoir computing, which is a subset of recurrent neural…
As learning-based robotic controllers are typically trained offline and deployed with fixed parameters, their ability to cope with unforeseen changes during operation is limited. Biologically inspired, this work presents a framework for…
Reactive answer set programming has paved the way for incorporating online information into operative solving processes. Although this technology was originally devised for dealing with data streams in dynamic environments, like assisted…
This paper presents a hybrid control framework for the motion planning of a multi-agent system including N robotic agents and M objects, under high level goals expressed as Linear Temporal Logic (LTL) formulas. In particular, we design…
It is difficult to create robust, reusable, and reactive behaviors for robots that can be easily extended and combined. Frameworks such as Behavior Trees are flexible but difficult to characterize, especially when designing reactions and…
Critical systems require high reliability and are present in many domains. They are systems in which failure may result in financial damage or even loss of lives. Standard techniques of software engineering are not enough to ensure the…
We use radial basis functions to model the input--output response of an electronic device. A new methodology for producing models that accuratly describe the response of the device over a wide range of operating points is introduced. A key…
Recently, there has been increasing interest in transparency and interpretability in Deep Reinforcement Learning (DRL) systems. Verbal explanations, as the most natural way of communication in our daily life, deserve more attention, since…
Recent work has described neural-network-based agents that are trained with reinforcement learning (RL) to execute language-like commands in simulated worlds, as a step towards an intelligent agent or robot that can be instructed by human…
How should an agent decide when and how to plan? A dominant approach builds agents as reactive policies with adaptive computation (e.g., chain-of-thought), trained end-to-end expecting planning to emerge implicitly. Without control over the…
We introduce the term Super-Reactive Systems to refer to reactive systems whose construction and behavior are complex, constantly changing and evolving, and heavily interwoven with other systems and the physical world. Finding hidden faults…
Self-organization is a process where a stable pattern is formed by the cooperative behavior between parts of an initially disordered system without external control or influence. It has been introduced to multi-agent systems as an internal…
Open RAN (O-RAN) exposes rich control and telemetry interfaces across the Non-RT RIC, Near-RT RIC, and distributed units, but also makes it harder to operate multi-tenant, multi-objective RANs in a safe and auditable manner. In parallel,…
We describe a representation in a high-level transition system for policies that express a reactive behavior for the agent. We consider a target decision component that figures out what to do next and an (online) planning capability to…
Reinforcement learning (RL) algorithms have been successfully used to develop control policies for dynamical systems. For many such systems, these policies are trained in a simulated environment. Due to discrepancies between the simulated…
Multi-agent approach has become popular in computer science and technology. However, the conventional models of multi-agent and multicomponent systems implicitly or explicitly assume existence of absolute time or even do not include time in…
Text-based games(TBG) are complex environments which allow users or computer agents to make textual interactions and achieve game goals.In TBG agent design and training process, balancing the efficiency and performance of the agent models…