Related papers: Computer Science and Game Theory: A Brief Survey
From a computer science perspective, addressing on-line hate speech is a challenging task that is attracting the attention of both industry (mainly social media platform owners) and academia. In this chapter, we provide an overview of…
Software game is a kind of application that is used not only for entertainment, but also for serious purposes that can be applicable to different domains such as education, business, and health care. Although the game development process…
Although artificial intelligence (AI) has achieved many feats at a rapid pace, there still exist open problems and fundamental shortcomings related to performance and resource efficiency. Since AI researchers benchmark a significant…
The field of computer science is perhaps uniquely connected with industry. For example, our main publication outlets (i.e. conferences) are regularly sponsored by large technology companies, and much of our research funding is either…
In this work we present an account of the status of requirements engineering in the gaming industry. Recent papers in the area were surveyed. Characterizations of the gaming industry were deliberated upon by portraying its relations with…
Over 15 years of teaching, advising students and coordinating scientific research activities and projects in computer science, we have observed the difficulties of students to write scientific papers to present the results of their research…
Imitation Learning is a promising area of active research. Over the last 30 years, Imitation Learning has advanced significantly and been used to solve difficult tasks ranging from Autonomous Driving to playing Atari games. In the course of…
This paper provides the reader with a very brief introduction to some of the theory and methods of text data mining. The intent of this article is to introduce the reader to some of the current methodologies that are employed within this…
The quest for understanding the complex phenomena of the world has led to the development of various fields of science, each with its own methods, models, and assumptions. However, sometimes these fields can intersect and inspire each…
The advent of artificial intelligence (AI) and machine learning (ML) bring human-AI interaction to the forefront of HCI research. This paper argues that games are an ideal domain for studying and experimenting with how humans interact with…
We review the theory of neural networks, as it has emerged in the last ten years or so within the physics community, emphasizing questions of biological relevance over those of importance in mathematical statistics and machine learning…
Citizen science is transforming how cognitive scientists study the human mind, and video games are at the heart of this shift. By embedding experimental tasks into engaging, game-like experiences, researchers can reach large, diverse…
The ubiquitous presence of computer simulations in all kinds of research areas evidence their role as the new driving force for the advancement of science and engineering research. Nothing seems to escape the image of success that computer…
Computer Science (CS) education is expanding rapidly, but educators continue to face persistent challenges in teaching and learning environments.Despite growing interest, limited systematic work exists to categorize and synthesize the…
This thesis summarises my scientific contributions in the domain of network science, human dynamics and computational social science. These contributions are associated to computer science, physics, statistics, and applied mathematics. The…
There have been initiatives that take advantage of information and communication technologies to serve civic purposes, referred to as civic technologies (Civic Tech). In this paper, we present a review of 224 papers from the ACM Digital…
Information theory is rapidly approaching its 70th birthday. What are promising future directions for research in information theory? Where will information theory be having the most impact in 10-20 years? What new and emerging areas are…
Language is a social phenomenon and variation is inherent to its social nature. Recently, there has been a surge of interest within the computational linguistics (CL) community in the social dimension of language. In this article we present…
Philosophy of science attempts to describe all parts of the scientific process in a general way in order to facilitate the description, execution and improvements of this process. So far, all proposed philosophies have only covered existing…
We present an innovative methodology for studying and teaching the impacts of AI through a role play game. The game serves two primary purposes: 1) training AI developers and AI policy professionals to reflect on and prepare for future…